public StaticSamplerDescription( ShaderStageVisibility visibility, int shaderRegister, SamplerStateDescription description) { Visibility = visibility; ShaderRegister = shaderRegister; SamplerStateDescription = description; }
public static ShaderVisibility ToShaderVisibility(this ShaderStageVisibility value) { switch (value) { case ShaderStageVisibility.All: return(ShaderVisibility.All); case ShaderStageVisibility.Vertex: return(ShaderVisibility.Vertex); case ShaderStageVisibility.Pixel: return(ShaderVisibility.Pixel); default: throw new ArgumentOutOfRangeException(); } }
public static PipelineLayoutEntry CreateResource( ShaderStageVisibility visibility, ResourceType resourceType, int shaderRegister) { return(new PipelineLayoutEntry { EntryType = PipelineLayoutEntryType.Resource, Visibility = visibility, ResourceType = resourceType, Resource = new ResourcePipelineLayoutItem { ShaderRegister = shaderRegister }, ResourceView = default(ResourceViewPipelineLayoutItem) }); }
public static PipelineLayoutEntry CreateResourceView( ShaderStageVisibility visibility, ResourceType descriptorType, int baseShaderRegister, int resourceCount) { return(new PipelineLayoutEntry { EntryType = PipelineLayoutEntryType.ResourceView, Visibility = visibility, ResourceType = descriptorType, Resource = default(ResourcePipelineLayoutItem), ResourceView = new ResourceViewPipelineLayoutItem { BaseShaderRegister = baseShaderRegister, ResourceCount = resourceCount } }); }