/// <summary> /// /// </summary> /// <param name="propertyName"></param> public static void RemoveShaderProperty(string propertyName) { if (ShaderPropertys.ContainsKey(propertyName)) { ShaderPropertys.Remove(propertyName); } }
//private Dictionary<int,Mesh> _meshes = new Dictionary<int, Mesh>(); //private delegate byte[] EncoderComponentFunction(object data); #region Methods /// <summary> /// /// </summary> /// <param name="propertyName"></param> /// <param name="propertyType"></param> public static void AddShaderProperty(string propertyName, string propertyType) { if (!ShaderPropertys.ContainsKey(propertyName)) { ShaderPropertys.Add(propertyName, propertyType); } }