internal static void __Initialize__() { ShaderMixinManager.Register("FlareArtifactEffect", new FlareArtifactEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("DepthMinMaxEffect", new DepthMinMaxEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("DefaultSimpleCompose", new DefaultSimpleCompose()); }
internal static void __Initialize__() { ShaderMixinManager.Register("SimpleEffect", new SimpleEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("AmbientOcclusionBlurEffect", new AmbientOcclusionBlurEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("SpaceEscapeEffectMain", new SpaceEscapeEffectMain()); }
internal static void __Initialize__() { ShaderMixinManager.Register("ShadowMapCaster", new ShadowMapCaster()); }
internal static void __Initialize__() { ShaderMixinManager.Register("GaussianBlurEffect", new GaussianBlurEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("BufferToTextureColumnsEffect", new BufferToTextureColumnsEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("AdditiveLightEffect", new AdditiveLightEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("VoxelVisualizationViewEffect", new VoxelVisualizationViewEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("MultipleRenderTargetsEffect", new MultipleRenderTargetsEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("StrideEffectBase", new StrideEffectBase()); }
internal static void __Initialize__() { ShaderMixinManager.Register("ImageSuperSamplerScalerEffect", new ImageSuperSamplerScalerEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("ChildParamsMixin", new ChildParamsMixin()); }
internal static void __Initialize__() { ShaderMixinManager.Register("VerticalVsmBlur", new VerticalVsmBlur()); }
internal static void __Initialize__() { ShaderMixinManager.Register("DefaultSimpleChildParams", new DefaultSimpleChildParams()); }
internal static void __Initialize__() { ShaderMixinManager.Register("HorizontalVsmBlur", new HorizontalVsmBlur()); }
internal static void __Initialize__() { ShaderMixinManager.Register("CubemapEffect", new CubemapEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("DepthAwareDirectionalBlurEffect", new DepthAwareDirectionalBlurEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("ShadowMapReceiverEffect", new ShadowMapReceiverEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("Default", new Default()); }
internal static void __Initialize__() { ShaderMixinManager.Register("BackgroundVelocityEffect", new BackgroundVelocityEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("GBufferPlugin", new GBufferPlugin()); }
internal static void __Initialize__() { ShaderMixinManager.Register("CombineLevelsFromCoCEffect", new CombineLevelsFromCoCEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("LightShaftsEffect", new LightShaftsEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("SpriteBatch", new SpriteBatch()); }
internal static void __Initialize__() { ShaderMixinManager.Register("FXAAShaderEffect", new FXAAShaderEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("RadiancePrefilteringGGXEffect", new RadiancePrefilteringGGXEffect()); }
internal static void __Initialize__() { ShaderMixinManager.Register("ComputeShaderTestEffect", new ComputeShaderTestEffect()); }