예제 #1
0
    static void Initialize()
    {
        ShaderConverterEditor window = (ShaderConverterEditor)EditorWindow.GetWindow(typeof(ShaderConverterEditor), true, "ShaderMan v.2.0");

        window.maxSize = new Vector2(718, 520);
        window.minSize = new Vector2(718, 520);

        window.wantsMouseMove = true;
    }
예제 #2
0
    static void Initialize()
    {
        if (GameObject.Find("CodeGenerator") == null)
        {
            GameObject obj = new GameObject();
            obj.name = "CodeGenerator";
            obj.AddComponent <CodeGenerator> ();
        }
        ShaderConverterEditor window = (ShaderConverterEditor)EditorWindow.GetWindow(typeof(ShaderConverterEditor), true, "ShaderMan v.2.0");

        window.maxSize = new Vector2(718, 520);
        window.minSize = new Vector2(718, 520);

        window.wantsMouseMove = true;
    }