static void Initialize() { ShaderConverterEditor window = (ShaderConverterEditor)EditorWindow.GetWindow(typeof(ShaderConverterEditor), true, "ShaderMan v.2.0"); window.maxSize = new Vector2(718, 520); window.minSize = new Vector2(718, 520); window.wantsMouseMove = true; }
static void Initialize() { if (GameObject.Find("CodeGenerator") == null) { GameObject obj = new GameObject(); obj.name = "CodeGenerator"; obj.AddComponent <CodeGenerator> (); } ShaderConverterEditor window = (ShaderConverterEditor)EditorWindow.GetWindow(typeof(ShaderConverterEditor), true, "ShaderMan v.2.0"); window.maxSize = new Vector2(718, 520); window.minSize = new Vector2(718, 520); window.wantsMouseMove = true; }