public static void Decode(int mapping, out ShaderComponentMappingSource source0, out ShaderComponentMappingSource source1, out ShaderComponentMappingSource source2, out ShaderComponentMappingSource source3) { source0 = Decode(mapping, 0); source1 = Decode(mapping, 1); source2 = Decode(mapping, 2); source3 = Decode(mapping, 3); }
public static int Encode(ShaderComponentMappingSource source0, ShaderComponentMappingSource source1, ShaderComponentMappingSource source2, ShaderComponentMappingSource source3) { return(((((int)source0) & Mask) | ((((int)source1) & Mask) << Shift) | ((((int)source2) & Mask) << (Shift * 2)) | ((((int)source3) & Mask) << (Shift * 3)) | AlwaysSetBitAvoidingZeromemMistakes)); }