예제 #1
0
 public static void Init(DisposableI parent, string contentPath, string tag, ShaderVersions shaderVersion, ShaderFloatingPointQuality vsQuality, ShaderFloatingPointQuality psQuality, Loader.LoadedCallbackMethod loadedCallback)
 {
     Shader = ShaderAPI.New(parent, contentPath + tag + "UISolidColor.rs", shaderVersion, vsQuality, psQuality,
                            delegate(object sender, bool succeeded)
     {
         if (succeeded)
         {
             init((ShaderI)sender, loadedCallback);
         }
         else
         {
             FailedToLoad = true;
             if (loadedCallback != null)
             {
                 loadedCallback(null, false);
             }
         }
     });
 }
예제 #2
0
 public static void Init(DisposableI parent, string contentPath, string tag, ShaderVersions shaderVersion, Loader.LoadedCallbackMethod loadedCallback)
 {
     Shader = ShaderAPI.New(parent, contentPath + tag + "QuickDraw3ColorUV.rs", shaderVersion,
                            delegate(object sender, bool succeeded)
     {
         if (succeeded)
         {
             init((ShaderI)sender, loadedCallback);
         }
         else
         {
             FailedToLoad = true;
             if (loadedCallback != null)
             {
                 loadedCallback(null, false);
             }
         }
     });
 }