예제 #1
0
        public void Setup()
        {
            _logger      = new EventLogger();
            _input       = new MockInput();
            _output      = new MockOutput();
            _menuManager = new TestMenuManager(_input, _output);

            _chanceService = new MockChanceService();
            TestFighterFactory.SetChanceService(_chanceService);

            _shade1 = (Shade)FighterFactory.GetFighter(FighterType.Shade, 1);
            _shade2 = (Shade)FighterFactory.GetFighter(FighterType.Shade, 1);
            _shade3 = (Shade)FighterFactory.GetFighter(FighterType.Shade, 1);
            _shades = new List <Shade> {
                _shade1, _shade2, _shade3
            };
            _shadeGrouping = new ShadeFighterGrouping(_chanceService, _shades.ToArray());
            _shadeTeam     = new Team(TestMenuManager.GetTestMenuManager(), _shadeGrouping);

            _humanFighter = (TestHumanFighter)TestFighterFactory.GetFighter(TestFighterType.TestHuman, 1);
            _humanFighter.SetSpeed(_shade1.Speed + 1);
            _humanTeam = new Team(_menuManager, _humanFighter);

            List <BattleMove> executableMoves = _shade1.GetExecutableMoves(_humanTeam);

            _absorptionMoveIndex    = executableMoves.FindIndex(bm => bm.MoveType == BattleMoveType.AbsorbShade);
            _malevolenceChargeIndex = executableMoves.FindIndex(bm => bm.MoveType == BattleMoveType.Special);
            _malevolenceAttackIndex = executableMoves.FindIndex(bm => bm.MoveType == BattleMoveType.ConditionalPowerAttack);
            _darkFogIndex           = executableMoves.FindIndex(bm => bm is StatusMove);

            _malevolenceChargeMove = executableMoves[_malevolenceChargeIndex];
            _malevolenceAttackMove = executableMoves[_malevolenceAttackIndex];
            _shadeAbsorbingMove    = executableMoves[_absorptionMoveIndex];

            Shade fooShade = new Shade(1, _chanceService, 1);
            Team  fooTeam  = new Team(TestMenuManager.GetTestMenuManager(), fooShade);

            fooShade.SetTeam(fooTeam);
            List <BattleMove> fooExecutableAttacks = fooShade.GetExecutableMoves(_humanTeam);

            _malevolenceAttackNoAbsorptionMoveIndex =
                fooExecutableAttacks.FindIndex(bm => bm.MoveType == BattleMoveType.ConditionalPowerAttack);
            _malevolenceChargeNoAbsorptionMoveIndex =
                fooExecutableAttacks.FindIndex(bm => bm.MoveType == BattleMoveType.Special);

            _battleManager = new TestBattleManager(_chanceService, _input, _output);
        }
예제 #2
0
        public void ShadeFiltersBasicAttackFromExecutableMoves()
        {
            List <BattleMove> availableMoves  = _shade1.AvailableMoves;
            List <BattleMove> executableMoves = _shade1.GetExecutableMoves(_humanTeam);

            Assert.AreEqual(1, availableMoves.Count - executableMoves.Count);

            BattleMove filteredMove = availableMoves.FirstOrDefault(bm => !executableMoves.Contains(bm));

            Assert.AreEqual(BattleMoveType.Attack, filteredMove?.MoveType);
        }