static void Main(string[] args) { Map map = new Map(); map.LoadFromFile(@"testmap.txt"); Player player = new Player(10) { Position = new Vector2(5, 4) }; Utilites u = new Utilites(); Utilites.u.CurrentMap = map; Utilites.u.Collisions.Add('#'); Renderer mapRenderer = new Renderer(); Renderer.AddChar(player); Renderer.AddChar(new Door(new Vector2(11, 6)) { KeyId = 1 }); Renderer.AddChar(new FakeWall(new Vector2(16, 13), 1)); Renderer.AddChar(new Leaver(new Vector2(12, 11), 1)); Renderer.AddChar(new Enemy('B', "Bandit", 4, 5) { Position = new Vector2(5, 10), Drop = new Gold(10), CurrentWeapon = new Weapon("", 4) }); Renderer.AddChar(new ItemConteiner(new Vector2(6, 4), new Weapon("Wooden Clab", 2))); Renderer.AddChar(new ItemConteiner(new Vector2(7, 13), new Weapon("Iron Sword", 3))); Renderer.AddChar(new ItemConteiner(new Vector2(5, 5), new Armor("ChainMail", 2))); Renderer.AddChar(new ItemConteiner(new Vector2(25, 14), new Gold(5))); Renderer.AddChar(new ItemConteiner(new Vector2(4, 2), new Key(1))); Renderer.AddChar(new ItemConteiner(new Vector2(2, 14), new Consumable("Mead", 2))); Renderer.Render(); Renderer.WriteStats(); Setuper.TestWrite(); //Setuper.Setup(); Controller.ControlPlayer(); }