private void OnDestroy() { //IL_0081: Unknown result type (might be due to invalid IL or missing references) _setupParam = null; _syncParam = null; isNeedUpdate = false; for (int i = 0; i < aegisParams.Count; i++) { AegisParam aegisParam = aegisParams[i]; _ReleaseEffect(ref aegisParam.effect, true); } aegisParams.Clear(); aegisParams = null; if (!object.ReferenceEquals(effectParentList, null)) { for (int j = 0; j < effectParentList.Count; j++) { Object.Destroy(effectParentList[j].get_gameObject()); } effectParentList.Clear(); } effectParentList = null; }
public void Setup(SetupParam param, bool announce) { //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Expected O, but got Unknown //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Expected O, but got Unknown //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) _setupParam = param; if (_setupParam.maxNum > 0) { for (int i = 0; i < aegisParams.Count; i++) { AegisParam aegisParam = aegisParams[i]; _ReleaseEffect(ref aegisParam.effect, true); } aegisParams.Clear(); Transform val = owner.FindNode(_setupParam.nodeName); cachedTransform.SetParent(val); cachedTransform.set_localPosition(Vector3.get_zero()); cachedTransform.set_localScale(Vector3.get_one()); float num = 360f / (float)_setupParam.maxNum; float num2 = (float)(_setupParam.maxNum - _setupParam.nowNum); bool flag = true; for (int j = 0; j < _setupParam.maxNum; j++) { Transform val3; if (effectParentList.Count <= j) { GameObject val2 = new GameObject("Child"); val3 = val2.get_transform(); val3.SetParent(cachedTransform); val3.set_localPosition(Vector3.get_zero()); val3.set_localScale(Vector3.get_one()); val3.set_localRotation(Quaternion.get_identity()); effectParentList.Add(val3); } else { val3 = effectParentList[j]; } val3.set_localRotation(Quaternion.AngleAxis(num * (float)j, Vector3.get_up())); if (!((float)j < num2)) { AegisParam aegisParam2 = new AegisParam(); aegisParam2.hp = ((!flag) ? _setupParam.maxHp : _setupParam.nowHp); aegisParam2.effect = EffectManager.GetEffect(_setupParam.effectName, val3); aegisParam2.effect.set_localPosition(_setupParam.offset); aegisParam2.effect.set_localScale(new Vector3(_setupParam.scale, _setupParam.scale, _setupParam.scale)); aegisParam2.effect.set_localRotation(Quaternion.get_identity()); aegisParams.Add(aegisParam2); flag = false; } } isNeedUpdate = true; _syncParam.nowNum = _setupParam.nowNum; _syncParam.nowHp = _setupParam.nowHp; _UpdateGaugeUI(); if (announce && MonoBehaviourSingleton <UIEnemyAnnounce> .IsValid()) { MonoBehaviourSingleton <UIEnemyAnnounce> .I.RequestAnnounce(owner.enemyTableData.name, STRING_CATEGORY.ENEMY_SHIELD, 2u); if (_setupParam.generateSeId > 0 && MonoBehaviourSingleton <SoundManager> .IsValid()) { SoundManager.PlayOneShotSE(_setupParam.generateSeId, null, null); } } } }