public void SetupCard(string key, int cardNumb, int type) { assetHandler = GameManager.Instance.assetHandler; setupCard = GameManager.Instance.setupCardHandler; card = new Card(key, cardNumb, (CardType)type); cardNumberSprite = GameManager.Instance.assetHandler.GetCardSprite(cardNumb, card.cardType); spriteRender = GetComponent <SpriteRenderer>(); objCollider = GetComponent <BoxCollider2D>(); startPosition = transform.position; startScale = transform.localScale; CloseCard(); }
private void Awake() { instance = this; }