public static bool ChangeDifficulty(Players.Player player, ColonyState state, string difficulty) { if (SettlersConfiguration.DifficutlyCanBeChanged) { if (!GameDifficulty.GameDifficulties.ContainsKey(difficulty)) { UnknownCommand(player, difficulty); return(true); } var newDiff = GameDifficulty.GameDifficulties[difficulty]; if (newDiff.Rank >= SettlersConfiguration.MinDifficulty.Rank) { state.Difficulty = newDiff; SettlerManager.UpdateFoodUse(state); state.Difficulty.Print(player); PandaChat.Send(player, "Settlers! Mod difficulty set to {0}.", ChatColor.green, state.Difficulty.Name); NetworkUI.NetworkMenuManager.SendColonySettingsUI(player); return(true); } NetworkUI.NetworkMenuManager.SendColonySettingsUI(player); PandaChat.Send(player, "The server administrator had disabled setting your difficulty below {0}.", ChatColor.green, SettlersConfiguration.MinDifficulty.Name); } return(true); }
private static void ReducedWaste_ResearchComplete(object sender, ResearchCompleteEventArgs e) { SettlerManager.UpdateFoodUse(e.Manager.Player); }
public void ResearchComplete(object sender, ResearchCompleteEventArgs e) { SettlerManager.UpdateFoodUse(ColonyState.GetColonyState(e.Manager.Colony)); }