예제 #1
0
        public SystemModel() : base()
        {
            Setup       = new SettingsSystemSetupModel();
            InputOutput = new SettingsSystemInputOutputModel();
            USB         = new SettingsSystemUSBModel();
            MIDI        = new SettingsSystemMIDIModel();

            #region DefaultMemory
            Track1 = new SettingsMemoryTrackModel();
            Track2 = new SettingsMemoryTrackModel();
            Track3 = new SettingsMemoryTrackModel();
            Track4 = new SettingsMemoryTrackModel();
            Track5 = new SettingsMemoryTrackModel();

            Rhythm     = new SettingsMemoryRhythmModel();
            Name       = new SettingsMemoryNameModel();
            Master     = new SettingsMemoryMasterModel();
            RecOption  = new SettingsMemoryRecOptionModel();
            PlayOption = new SettingsMemoryPlayOptionModel();

            Assign1  = new SettingsMemoryAssignModel();
            Assign2  = new SettingsMemoryAssignModel();
            Assign3  = new SettingsMemoryAssignModel();
            Assign4  = new SettingsMemoryAssignModel();
            Assign5  = new SettingsMemoryAssignModel();
            Assign6  = new SettingsMemoryAssignModel();
            Assign7  = new SettingsMemoryAssignModel();
            Assign8  = new SettingsMemoryAssignModel();
            Assign9  = new SettingsMemoryAssignModel();
            Assign10 = new SettingsMemoryAssignModel();
            Assign11 = new SettingsMemoryAssignModel();
            Assign12 = new SettingsMemoryAssignModel();
            Assign13 = new SettingsMemoryAssignModel();
            Assign14 = new SettingsMemoryAssignModel();
            Assign15 = new SettingsMemoryAssignModel();
            Assign16 = new SettingsMemoryAssignModel();

            InputFx = new SettingsMemoryInputFxModel();
            TrackFx = new SettingsMemoryTrackFxModel();

            BeatFxA = new SettingsMemoryBeatFxModel();
            BeatFxB = new SettingsMemoryBeatFxModel();
            BeatFxC = new SettingsMemoryBeatFxModel();

            InputFxA = new SettingsMemoryFxModel();
            InputFxB = new SettingsMemoryFxModel();
            InputFxC = new SettingsMemoryFxModel();

            TrackFxA = new SettingsMemoryFxModel();
            TrackFxB = new SettingsMemoryFxModel();
            TrackFxC = new SettingsMemoryFxModel();
            #endregion DefaultMemory
        }
예제 #2
0
 public SettingsMemoryTrackFxViewModel(SettingsMemoryTrackFxModel model)
     : base(model)
 {
     Mode = new PropertyEnumRadioViewModel <FxMode>(nameof(model.Mode), PropertySet);
     SingleEnabledFxSlot = new PropertyEnumRadioViewModel <FxSlotOrNone>(nameof(model.SingleEnabledFxSlot), PropertySet);
     SelectedFxSlot      = new PropertyEnumRadioViewModel <FxSlot>(nameof(model.SelectedFxSlot), PropertySet);
     SelectedSingleFxA   = new PropertyEnumComboViewModel <SingleTrackFx>(nameof(model.SelectedSingleFxA), PropertySet);
     SelectedSingleFxB   = new PropertyEnumComboViewModel <SingleTrackFx>(nameof(model.SelectedSingleFxB), PropertySet);
     SelectedSingleFxC   = new PropertyEnumComboViewModel <SingleTrackFx>(nameof(model.SelectedSingleFxC), PropertySet);
     MultiEnabledFxSlot  = new PropertyBitwiseViewModel <FxSlotBitwise>(nameof(model.MultiEnabledFxSlot), PropertySet, new FxSlotBitwiseToLetterConverter());
     SelectedMultiFxA    = new PropertyEnumComboViewModel <MultiTrackFxA>(nameof(model.SelectedMultiFxA), PropertySet);
     SelectedMultiFxB    = new PropertyEnumComboViewModel <MultiTrackFxB>(nameof(model.SelectedMultiFxB), PropertySet);
     SelectedMultiFxC    = new PropertyEnumComboViewModel <MultiTrackFxC>(nameof(model.SelectedMultiFxC), PropertySet);
 }