public void ChangeMouseSensivityCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <MouseSensivityControlController>(); settingController.Initialize(); // Act float newValue = 80f; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "mouseSensitivity stored value mismatch"); var povSpeed = Mathf.Lerp(MouseSensivityControlController.FIRST_PERSON_MIN_SPEED, MouseSensivityControlController.FIRST_PERSON_MAX_SPEED, newValue); UnityEngine.Assertions.Assert.AreApproximatelyEqual(povSpeed, povCamera.m_HorizontalAxis.m_MaxSpeed, "povCamera.m_HorizontalAxis.m_MaxSpeed value mismatch"); UnityEngine.Assertions.Assert.AreApproximatelyEqual(povSpeed, povCamera.m_VerticalAxis.m_MaxSpeed, "povCamera.m_VerticalAxis.m_MaxSpeed value mismatch"); UnityEngine.Assertions.Assert.AreApproximatelyEqual( Mathf.Lerp(MouseSensivityControlController.THIRD_PERSON_X_MIN_SPEED, MouseSensivityControlController.THIRD_PERSON_X_MAX_SPEED, newValue), freeLookCamera.m_XAxis.m_MaxSpeed, "freeLookCamera.m_XAxis.m_MaxSpeed value mismatch"); UnityEngine.Assertions.Assert.AreApproximatelyEqual( Mathf.Lerp(MouseSensivityControlController.THIRD_PERSON_Y_MIN_SPEED, MouseSensivityControlController.THIRD_PERSON_Y_MAX_SPEED, newValue), freeLookCamera.m_YAxis.m_MaxSpeed, "freeLookCamera.m_YAxis.m_MaxSpeed value mismatch"); }
public void ChangeBaseResolutionCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <BaseResolutionControlController>(); settingController.Initialize(); // Act DCL.SettingsData.QualitySettings.BaseResolution newValue = DCL.SettingsData.QualitySettings.BaseResolution.BaseRes_1080; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual((int)newValue, settingController.GetStoredValue(), "baseResolution stored value mismatch"); }
public void ChangeAllowVoiceChatCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <AllowVoiceChatControlController>(); settingController.Initialize(); // Act int newValue = (int)DCL.SettingsData.GeneralSettings.VoiceChatAllow.FRIENDS_ONLY; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "voiceChatAllow stored value mismatch"); }
public void ChangeVoiceChatVolumeCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <VoiceChatVolumeControlController>(); settingController.Initialize(); // Act float newValue = 90f; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "voiceChatVolume stored value mismatch"); }
public void ChangeFPSLimitCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <FPSLimitControlController>(); settingController.Initialize(); // Act bool newValue = true; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "fpsCap stored value mismatch"); }
public void ChangeDetailObjectCullingSizeCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <DetailObjectCullingSizeControlController>(); settingController.Initialize(); // Act float newValue = 20f; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "detailObjectCullingThreshold stored value mismatch"); }
public void ChangeSoftShadowsCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <SoftShadowsControlController>(); settingController.Initialize(); // Act bool newValue = true; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "softShadows stored value mismatch"); Assert.AreEqual(newValue, lwrpaSoftShadowField.GetValue(urpAsset), "lwrpaShadowResolutionField value mismatch"); }
public void ChangeShadowDistanceCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <ShadowDistanceControlController>(); settingController.Initialize(); // Act float newValue = 50f; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "shadowDistance stored value mismatch"); Assert.AreEqual(newValue, urpAsset.shadowDistance, "shadowDistance value mismatch"); }
public void ChangeRenderingScaleCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <RenderingScaleControlController>(); settingController.Initialize(); // Act float newValue = 0.5f; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "renderScale stored value mismatch"); Assert.AreEqual(newValue, urpAsset.renderScale, "renderScale value mismatch"); }
public void ChangeMuteSoundCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <MuteSoundControlController>(); settingController.Initialize(); // Act bool newValue = true; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "muteSound stored value mismatch"); Assert.AreEqual(newValue ? 1f : 0f, AudioListener.volume, "sfxVolume value mismatch"); }
public void ChangeDetailObjectCullingCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <DetailObjectCullingControlController>(); settingController.Initialize(); // Act bool newValue = true; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "enableDetailObjectCulling stored value mismatch"); Assert.AreNotEqual(newValue, CommonSettingsScriptableObjects.detailObjectCullingDisabled.Get()); }
public void ChangeShadowsCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <ShadowControlController>(); settingController.Initialize(); // Act bool newValue = true; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "shadows stored value mismatch"); Assert.AreEqual(newValue, lwrpaShadowField.GetValue(urpAsset), "lwrpaShadowField value mismatch"); Assert.AreNotEqual(newValue, CommonSettingsScriptableObjects.shadowsDisabled.Get()); }
public void ChangeAntialiasingChatCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <AntiAliasingControlController>(); settingController.Initialize(); // Act float newValue = (float)MsaaQuality._8x; settingController.UpdateSetting(newValue); // Assert int antiAliasingValue = 1 << (int)newValue; Assert.AreEqual((antiAliasingValue >> 2) + 1, settingController.GetStoredValue(), "antiAliasing stored value mismatch"); Assert.AreEqual(antiAliasingValue, urpAsset.msaaSampleCount, "antiAliasing mismatch"); }
public void ChangeDrawDistanceCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <DrawDistanceControlController>(); settingController.Initialize(); // Act float newValue = 50f; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "cameraDrawDistance stored value mismatch"); Assert.AreEqual(freeLookCamera.m_Lens.FarClipPlane, newValue, "3rd person camera FarClipPlane value mismatch"); Assert.AreEqual(firstPersonCamera.m_Lens.FarClipPlane, newValue, "1st person camera FarClipPlane value mismatch"); Assert.AreEqual(RenderSettings.fogEndDistance, newValue, "fogEndDistance value mismatch"); Assert.AreEqual(RenderSettings.fogStartDistance, newValue * 0.8f, "fogStartDistance value mismatch"); }
public void ChangeBloomCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <BloomControlController>(); settingController.Initialize(); // Act bool newValue = true; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "bloom stored value mismatch"); if (postProcessVolume.profile.TryGet <Bloom>(out Bloom bloom)) { Assert.AreEqual(newValue, bloom.active, "bloom mismatch"); } }
public void ChangeShadowresolutionCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <ShadowResolutionControlController>(); settingController.Initialize(); // Act int newValue = 4; settingController.UpdateSetting(newValue); // Assert UnityEngine.Rendering.Universal.ShadowResolution newValueFormatted = (UnityEngine.Rendering.Universal.ShadowResolution)(256 << newValue); Assert.AreEqual( (int)Mathf.Log((int)newValueFormatted, 2) - 8, settingController.GetStoredValue(), "shadowResolution stored value mismatch"); Assert.AreEqual(newValueFormatted, lwrpaShadowResolutionField.GetValue(urpAsset), "lwrpaShadowResolutionField value mismatch"); }
public void ChangeColorGradingCorrectly() { // Arrange settingController = ScriptableObject.CreateInstance <ColorGradingControlController>(); settingController.Initialize(); // Act bool newValue = true; settingController.UpdateSetting(newValue); // Assert Assert.AreEqual(newValue, settingController.GetStoredValue(), "colorGrading stored value mismatch"); Tonemapping toneMapping; if (QualitySettingsReferences.i.postProcessVolume.profile.TryGet <Tonemapping>(out toneMapping)) { Assert.AreEqual(newValue, toneMapping.active, "bloom mismatch"); } }
/// <summary> /// It will be triggered when the CONTROL state changes and will execute the main flow of the CONTROL controller: OnControlChanged(), ApplySettings() and PostApplySettings(). /// </summary> /// <param name="newValue">Value of the new state. It can be a bool (for toggle controls), a float (for slider controls) or an int (for spin-box controls).</param> protected void ApplySetting(object newValue) { settingsControlController.UpdateSetting(newValue); settingsControlController.ApplySettings(); }