// Use this for initialization void Start() { container = GameObject.Find("Settings Container").GetComponent <SettingsContainerScript>(); fpsController = GameObject.Find("FPSController").GetComponent <FirstPersonController>(); mapGen = GameObject.Find("MapGenerator").GetComponent <MapGenerator>(); seekerBallSpawner = GameObject.Find("Ballsy Spawner"); mapGen.persistance = container.persistance; mapGen.noiseScale = container.noiseScale; mapGen.lacunarity = container.lacunarity; mapGen.offset = container.offset; mapGen.meshHeightMultiplier = container.meshHeightMultiplier; mapGen.seed = container.seed; mapGen.GenerateMap(); fpsController.m_RunSpeed = container.runSpeed; seekerBallSpawner.SetActive(container.seekerBalls); Debug.Log(container.seed); Debug.Log(mapGen.seed); Debug.Log(container.meshHeightMultiplier); Debug.Log(mapGen.meshHeightMultiplier); }
void Start() { mapGen = GetComponent <MapGenerator>(); container = GameObject.Find("Settings Container").GetComponent <SettingsContainerScript>(); mapGen.seed = Random.Range(1, 1000); }