public void SetUp() { fullscreenToggle = new GameObject("Toggle").AddComponent <Toggle>(); masterVolumeSlider = new GameObject("Slider").AddComponent <Slider>(); masterVolumeSlider.minValue = -80f; masterVolumeSlider.maxValue = 20f; settingsCanvasManager = new GameObject("Settings Canvas Manager").AddComponent <SettingsCanvasManager>(); settingsCanvasManager.fullscreenToggle = fullscreenToggle; settingsCanvasManager.masterVolumeSlider = masterVolumeSlider; }
//private bool myconsole_delete_buffer; /************************************************** * Start() **************************************************/ void Start() { // 画面が消えないようにする if (screen_not_sleep) { Screen.sleepTimeout = SleepTimeout.NeverSleep; } else { Screen.sleepTimeout = SleepTimeout.SystemSetting; } // Canvasを取得 MainCanvas = GameObject.Find("Main System/Main Canvas").GetComponent <MainCanvasManager>(); SettingsCanvas = GameObject.Find("Main System/Settings Canvas").GetComponent <SettingsCanvasManager>(); MyConsoleCanvas = GameObject.Find("Main System/MyConsole Canvas").GetComponent <MyConsoleCanvasManager>(); // CanvasをDictionaryに追加 CanvasDictionary.Add(CanvasName.MainCanvas, MainCanvas.gameObject); CanvasDictionary.Add(CanvasName.SettingCanvas, SettingsCanvas.gameObject); CanvasDictionary.Add(CanvasName.MyConsoleCanvas, MyConsoleCanvas.gameObject); }