private void ReadSetting() { List <CityInfo> settingList = null; try { settingList = SettingManager.GetAddedCity(); } catch (Exception) { return; } foreach (var item in settingList) { AddCity(item); } }
private void ReadSetting() { try { AddedCity = new ObservableCollection <CityInfo>(SettingManager.GetAddedCity()); TileCity = SettingManager.GetTileCity(); } catch (Exception) { AddedCity = new ObservableCollection <CityInfo>(); } finally { AddedCity.Add(new CityInfo { City = "自动定位" }); } }