internal void SetTextRecordingStatus(string text) { // InvokeRequired required compares the thread ID of the // calling thread to the thread ID of the creating thread. // If these threads are different, it returns true. if (this.BeatLog.InvokeRequired) { SetTextRecordingStatusCallback d = new SetTextRecordingStatusCallback(SetTextRecordingStatus); this.Invoke(d, new object[] { text }); } else { this.RecordingStatus.Text = text; } }
internal void SetTextRecordingStatus(string text) { // InvokeRequired required compares the thread ID of the // calling thread to the thread ID of the creating thread. // If these threads are different, it returns true. if (this.BeatLog.InvokeRequired) { SetTextRecordingStatusCallback d = new SetTextRecordingStatusCallback(SetTextRecordingStatus); this.Invoke(d, new object[] { text }); } else { this.RecordingStatus.Text = text; } }