public static void notifySetTarget(Unit attacker, Unit target) { var st = new SetTarget(attacker, target); //PacketHandlerManager.getInstace().broadcastPacket(st, Channel.CHL_S2C); var st2 = new SetTarget2(attacker, target); //PacketHandlerManager.getInstace().broadcastPacket(st2, Channel.CHL_S2C); }
public void NotifySetTarget(IAttackableUnit attacker, IAttackableUnit target) { var st = new SetTarget(attacker, target); _packetHandlerManager.BroadcastPacket(st, Channel.CHL_S2C); var st2 = new SetTarget2(attacker, target); _packetHandlerManager.BroadcastPacket(st2, Channel.CHL_S2C); }
public void NotifySetTarget(Unit attacker, Unit target) { var st = new SetTarget(attacker, target); _game.PacketHandlerManager.broadcastPacket(st, Channel.CHL_S2C); var st2 = new SetTarget2(attacker, target); _game.PacketHandlerManager.broadcastPacket(st2, Channel.CHL_S2C); }