IEnumerator InstantiateTiles() { for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { char groundTile = groundGrid[x, y]; GameObject tile = null; tile = GameObject.Instantiate(GetTileObj(groundGrid[x, y])); tile.transform.position = new Vector2(16 * x, -16 * y); tile = GetTileObj(walkLevelGrid[x, y], 1); if (tile != null) { SetSortLayerByY sslby = tile.GetComponent <SetSortLayerByY>(); tile = GameObject.Instantiate(tile); if (sslby) { tile.transform.position = new Vector2(16 * x + sslby.spriteOffsetX, -16 * y + sslby.spriteOffsetY); } else { tile.transform.position = new Vector2(16 * x, -16 * y); } } tile = GetTileObj(dontCheckGrid[x, y], 1); if (tile) { tile = GameObject.Instantiate(tile); tile.transform.position = new Vector2(16 * x, -16 * y); } } yield return(null); } }
IEnumerator InstantiateTiles() { instantiating = true; for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { GameObject tile = null; tile = GetTileObj(groundGrid[x, y], 0); if (tile != null) { tile = GameObject.Instantiate(tile, transform); tile.transform.position = new Vector2(16 * x, -16 * y); if (instantiatedTiles[x, y] == null) { instantiatedTiles[x, y] = new List <GameObject>(); } instantiatedTiles[x, y].Add(tile); } tile = GetTileObj(walkLevelGrid[x, y], 1); if (tile != null && dontCheckGrid[x, y] == '\0' && walkLevelGrid[x, y] != '-') { SetSortLayerByY sslby = tile.GetComponent <SetSortLayerByY>(); tile = GameObject.Instantiate(tile, transform); if (sslby) { tile.transform.position = new Vector2( 16 * x + sslby.spriteOffsetX, -16 * y + sslby.spriteOffsetY); } else { tile.transform.position = new Vector2(16 * x, -16 * y); } instantiatedTiles[x, y].Add(tile); } tile = null; tile = GetTileObj(dontCheckGrid[x, y], 2); if (tile != null) { { SetSortLayerByY sslby = tile.GetComponent <SetSortLayerByY>(); tile = GameObject.Instantiate(tile, transform); if (sslby) { tile.transform.position = new Vector2( 16 * x + sslby.spriteOffsetX, -16 * y + sslby.spriteOffsetY); } else { tile.transform.position = new Vector2(16 * x, -16 * y); } instantiatedTiles[x, y].Add(tile); } } } yield return(null); } // Wrap the map so the knight is in the center int distanceFromCenter = mapWidth - (int)knightStartPoint.x; while (distanceFromCenter > 0) { WrapMapOneColumn(MoveDir.RIGHT); distanceFromCenter--; } instantiating = false; }