예제 #1
0
        public HunterGloves()
            : base()
        {
            SetHue = 0x483;

            Attributes.RegenHits = 1;
            Attributes.Luck      = 50;

            SetAttributes.BonusDex = 10;

            SetSkillBonuses.SetValues(0, SkillName.Stealth, 40);

            SetSelfRepair = 3;

            SetPhysicalBonus = 5;
            SetFireBonus     = 4;
            SetColdBonus     = 3;
            SetPoisonBonus   = 4;
            SetEnergyBonus   = 4;
        }
예제 #2
0
        public DeathGloves()
            : base()
        {
            SetHue = 0x455;

            Attributes.RegenHits = 1;
            Attributes.RegenMana = 1;

            SetAttributes.LowerManaCost = 10;

            SetSkillBonuses.SetValues(0, SkillName.Necromancy, 10);

            SetSelfRepair = 3;

            SetPhysicalBonus = 4;
            SetFireBonus     = 5;
            SetColdBonus     = 3;
            SetPoisonBonus   = 4;
            SetEnergyBonus   = 4;
        }
예제 #3
0
        public PaladinArms() : base()
        {
            SetHue = 0x47E;

            Attributes.RegenHits    = 1;
            Attributes.AttackChance = 5;

            SetAttributes.ReflectPhysical = 25;
            SetAttributes.NightSight      = 1;

            SetSkillBonuses.SetValues(0, SkillName.Chivalry, 10);

            SetArmorAttributes.SelfRepair = 3;

            SetPhysicalBonus = 2;
            SetFireBonus     = 5;
            SetColdBonus     = 5;
            SetPoisonBonus   = 3;
            SetEnergyBonus   = 5;
        }
예제 #4
0
        public AssassinChest()
            : base()
        {
            SetHue = 0x455;

            Attributes.BonusStam   = 2;
            Attributes.WeaponSpeed = 5;

            SetSkillBonuses.SetValues(0, SkillName.Stealth, 30);

            SetSelfRepair = 3;

            SetAttributes.BonusDex = 12;

            SetPhysicalBonus = 5;
            SetFireBonus     = 4;
            SetColdBonus     = 3;
            SetPoisonBonus   = 4;
            SetEnergyBonus   = 4;
        }
예제 #5
0
        public PhoenixCasterScepter() : base()
        {
            Name = "Match Stick";

            SetHue = 43;

            Slayer  = SlayerName.Repond;
            Slayer2 = SlayerName.Exorcism;

            Attributes.SpellChanneling = 1;

            WeaponAttributes.MageWeapon   = 30;
            WeaponAttributes.BattleLust   = 1;
            WeaponAttributes.HitFireArea  = 75;
            WeaponAttributes.HitLeechMana = 50;

            SetAttributes.LowerRegCost  = 100;
            SetAttributes.LowerManaCost = 50;
            SetAttributes.Luck          = 2500;
            SetAttributes.BonusInt      = 10;
            SetSkillBonuses.SetValues(0, SkillName.Meditation, 120);
        }
예제 #6
0
        public PhoenixCasterSleeves() : base()
        {
            Name = "a blazing phoenix leather sleeves";

            SetHue = 43;

            Attributes.BonusMana             = 5;
            Attributes.ReflectPhysical       = 3;
            AbsorptionAttributes.EaterDamage = 20;

            SetAttributes.LowerRegCost  = 100;
            SetAttributes.LowerManaCost = 50;
            SetAttributes.Luck          = 2500;
            SetAttributes.BonusInt      = 10;
            SetSkillBonuses.SetValues(0, SkillName.Meditation, 120);

            SetSelfRepair    = 5;
            SetPhysicalBonus = 10;
            SetFireBonus     = 10;
            SetColdBonus     = 10;
            SetPoisonBonus   = 10;
            SetEnergyBonus   = 10;
        }