public HunterGloves() : base() { SetHue = 0x483; Attributes.RegenHits = 1; Attributes.Luck = 50; SetAttributes.BonusDex = 10; SetSkillBonuses.SetValues(0, SkillName.Stealth, 40); SetSelfRepair = 3; SetPhysicalBonus = 5; SetFireBonus = 4; SetColdBonus = 3; SetPoisonBonus = 4; SetEnergyBonus = 4; }
public DeathGloves() : base() { SetHue = 0x455; Attributes.RegenHits = 1; Attributes.RegenMana = 1; SetAttributes.LowerManaCost = 10; SetSkillBonuses.SetValues(0, SkillName.Necromancy, 10); SetSelfRepair = 3; SetPhysicalBonus = 4; SetFireBonus = 5; SetColdBonus = 3; SetPoisonBonus = 4; SetEnergyBonus = 4; }
public PaladinArms() : base() { SetHue = 0x47E; Attributes.RegenHits = 1; Attributes.AttackChance = 5; SetAttributes.ReflectPhysical = 25; SetAttributes.NightSight = 1; SetSkillBonuses.SetValues(0, SkillName.Chivalry, 10); SetArmorAttributes.SelfRepair = 3; SetPhysicalBonus = 2; SetFireBonus = 5; SetColdBonus = 5; SetPoisonBonus = 3; SetEnergyBonus = 5; }
public AssassinChest() : base() { SetHue = 0x455; Attributes.BonusStam = 2; Attributes.WeaponSpeed = 5; SetSkillBonuses.SetValues(0, SkillName.Stealth, 30); SetSelfRepair = 3; SetAttributes.BonusDex = 12; SetPhysicalBonus = 5; SetFireBonus = 4; SetColdBonus = 3; SetPoisonBonus = 4; SetEnergyBonus = 4; }
public PhoenixCasterScepter() : base() { Name = "Match Stick"; SetHue = 43; Slayer = SlayerName.Repond; Slayer2 = SlayerName.Exorcism; Attributes.SpellChanneling = 1; WeaponAttributes.MageWeapon = 30; WeaponAttributes.BattleLust = 1; WeaponAttributes.HitFireArea = 75; WeaponAttributes.HitLeechMana = 50; SetAttributes.LowerRegCost = 100; SetAttributes.LowerManaCost = 50; SetAttributes.Luck = 2500; SetAttributes.BonusInt = 10; SetSkillBonuses.SetValues(0, SkillName.Meditation, 120); }
public PhoenixCasterSleeves() : base() { Name = "a blazing phoenix leather sleeves"; SetHue = 43; Attributes.BonusMana = 5; Attributes.ReflectPhysical = 3; AbsorptionAttributes.EaterDamage = 20; SetAttributes.LowerRegCost = 100; SetAttributes.LowerManaCost = 50; SetAttributes.Luck = 2500; SetAttributes.BonusInt = 10; SetSkillBonuses.SetValues(0, SkillName.Meditation, 120); SetSelfRepair = 5; SetPhysicalBonus = 10; SetFireBonus = 10; SetColdBonus = 10; SetPoisonBonus = 10; SetEnergyBonus = 10; }