public void send_SetSceneValue_String(sbyte _sceneId, RemoteValueID _valueId, string _value) #endif { oprot_.WriteMessageBegin(new TMessage("SetSceneValue_String", TMessageType.Call, seqid_)); SetSceneValue_String_args args = new SetSceneValue_String_args(); args._sceneId = _sceneId; args._valueId = _valueId; args._value = _value; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return oprot_.Transport.BeginFlush(callback, state); #else oprot_.Transport.Flush(); #endif }