public void OnSetSCPConfig(SetSCPConfigEvent ev) { /// <summary> /// Called when the configs of SCPs are being set. This happens every round. /// <summary> Dictionary <string, string> variables = new Dictionary <string, string> { { "banned049", ev.Ban049.ToString() }, { "banned079", ev.Ban079.ToString() }, { "banned096", ev.Ban096.ToString() }, { "banned106", ev.Ban106.ToString() }, { "banned173", ev.Ban173.ToString() }, { "banned939_53", ev.Ban939_53.ToString() }, { "banned939_89", ev.Ban939_89.ToString() }, { "049amount", ev.SCP049amount.ToString() }, { "079amount", ev.SCP079amount.ToString() }, { "096amount", ev.SCP096amount.ToString() }, { "106amount", ev.SCP106amount.ToString() }, { "173amount", ev.SCP173amount.ToString() }, { "939_53amount", ev.SCP939_53amount.ToString() }, { "939_89amount", ev.SCP939_89amount.ToString() } }; plugin.SendMessage(Config.GetArray("channels.onsetscpconfig"), "team.onsetscpconfig", variables); }
public void OnSetSCPConfig(SetSCPConfigEvent ev) { /// <summary> /// Called when the configs of SCPs are being set. This happens every round. /// <summary> plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onsetscpconfig"), plugin.MultiLanguage(10)); }
public void OnSetSCPConfig(SetSCPConfigEvent ev) { ev.Ban049 = true; ev.Ban079 = true; ev.Ban106 = true; ev.Ban173 = true; ev.Ban096 = true; }
public void OnSetSCPConfig(SetSCPConfigEvent ev) { ev.Ban049 = false; ev.Ban096 = true; ev.Ban106 = false; ev.Ban173 = true; ev.Ban939_53 = true; ev.Ban939_89 = true; }
public void OnSetSCPConfig(SetSCPConfigEvent ev) { ev.Ban049 = true; ev.Ban079 = true; ev.Ban106 = true; ev.Ban173 = true; ev.Ban939_53 = true; ev.Ban939_89 = true; ev.SCP096amount = 1; }
public void OnSetSCPConfig(SetSCPConfigEvent ev) { if (GamemodeManager.GamemodeManager.GetCurrentMode().Equals(plugin)) { ev.Ban049 = false; ev.Ban079 = true; ev.Ban096 = true; ev.Ban106 = true; ev.Ban173 = true; } }
public void OnSetSCPConfig(SetSCPConfigEvent ev) { if (GamemodeManager.GamemodeManager.CurrentMode == plugin) { ev.Ban049 = false; ev.Ban096 = true; ev.Ban106 = false; ev.Ban173 = true; ev.Ban939_53 = false; ev.Ban939_89 = false; } }
public void OnSetSCPConfig(SetSCPConfigEvent ev) { ev.Ban049 = true; ev.Ban079 = true; ev.Ban096 = true; ev.Ban173 = true; ev.Ban939_53 = true; ev.Ban939_89 = true; if (PluginManager.Manager.Server.NumPlayers > 15) { ev.SCP106amount = 3; } else { ev.SCP106amount = 2; } }
/// <summary> /// Called when the configs of SCPs are being set. This happens every round. /// </summary> public void OnSetSCPConfig(SetSCPConfigEvent ev) { Dictionary <string, string> variables = new Dictionary <string, string> { { "banned049", ev.Ban049.ToString() }, { "banned079", ev.Ban079.ToString() }, { "banned096", ev.Ban096.ToString() }, { "banned106", ev.Ban106.ToString() }, { "banned173", ev.Ban173.ToString() }, { "banned939_53", ev.Ban939_53.ToString() }, { "banned939_89", ev.Ban939_89.ToString() }, { "049amount", ev.SCP049amount.ToString() }, { "079amount", ev.SCP079amount.ToString() }, { "096amount", ev.SCP096amount.ToString() }, { "106amount", ev.SCP106amount.ToString() }, { "173amount", ev.SCP173amount.ToString() }, { "939_53amount", ev.SCP939_53amount.ToString() }, { "939_89amount", ev.SCP939_89amount.ToString() } }; this.plugin.SendMessage(Config.GetArray("channels.onsetscpconfig"), "team.onsetscpconfig", variables); }
public void OnSetSCPConfig(SetSCPConfigEvent ev) { if (Status.gamemodeEnabled) { } if (Status.gamemodeEnabled && Status.activeGameType == Status.gameTypes.Regular) { ev.Ban079 = true; ev.Ban096 = true; ev.Ban106 = true; ev.Ban173 = true; ev.Ban939_53 = true; ev.Ban939_89 = true; } else if (Status.gamemodeEnabled && Status.activeGameType == Status.gameTypes.Doctor) { ev.Ban079 = true; ev.Ban096 = true; ev.Ban106 = true; ev.Ban173 = true; ev.Ban939_53 = true; ev.Ban939_89 = true; } }
public void OnSetSCPConfig(SetSCPConfigEvent ev) { send(ev, new IdMapping()); }
//이건 걍 만들어본거. (왜 만들었지) public void OnSetScpConfigEvent(SetSCPConfigEvent ev) { }