예제 #1
0
        public virtual void HandleRequest(SetPlaylistItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            var waitingState = new WaitingGroupState(LoggerFactory);

            context.SetState(waitingState);
            waitingState.HandleRequest(request, context, Type, session, cancellationToken);
        }
예제 #2
0
        public ActionResult SyncPlaySetPlaylistItem(
            [FromBody, Required] SetPlaylistItemRequestDto requestData)
        {
            var currentSession  = RequestHelpers.GetSession(_sessionManager, _authorizationContext, Request);
            var syncPlayRequest = new SetPlaylistItemGroupRequest(requestData.PlaylistItemId);

            _syncPlayManager.HandleRequest(currentSession, syncPlayRequest, CancellationToken.None);
            return(NoContent());
        }
예제 #3
0
        public override void HandleRequest(SetPlaylistItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
        {
            // Save state if first event.
            if (!InitialStateSet)
            {
                InitialState    = prevState;
                InitialStateSet = true;
            }

            ResumePlaying = true;

            var result = context.SetPlayingItem(request.PlaylistItemId);

            if (result)
            {
                var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
                var update          = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
                context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);

                // Reset status of sessions and await for all Ready events.
                context.SetAllBuffering(true);
            }
            else
            {
                // Return to old state.
                IGroupState newState = prevState switch
                {
                    GroupStateType.Playing => new PlayingGroupState(LoggerFactory),
                    GroupStateType.Paused => new PausedGroupState(LoggerFactory),
                    _ => new IdleGroupState(LoggerFactory)
                };

                context.SetState(newState);

                _logger.LogDebug("Unable to change current playing item in group {GroupId}.", context.GroupId.ToString());
            }
        }