public Set(int number) { _number = number; _forTeam = 0; _outcome = SetOutcome.NotSet; }
public Set(int number) { _number = number; _forTeam = 0; _outcome = SetOutcome.NotSet; }
public void MarkAsInvalid() { _outcome = SetOutcome.Invalid; }
public void MarkAsFault() { _outcome = SetOutcome.Fault; }
public void MarkAsPoint() { _outcome = SetOutcome.Point; }
public void MarkAsOutcome(SetOutcome outcome) { _outcome = outcome; }
public void MarkAsOutcomeFor(SetOutcome outcome, int teamNumber) { MarkAsOutcome(outcome); SetForTeam(teamNumber); }
public void MarkAsPoint() { _outcome = SetOutcome.Point; }
public void MarkAsOutcomeFor(SetOutcome outcome, int teamNumber) { MarkAsOutcome(outcome); SetForTeam(teamNumber); }
public void MarkAsOutcome(SetOutcome outcome) { _outcome = outcome; }
public void MarkAsInvalid() { _outcome = SetOutcome.Invalid; }
public void MarkAsFault() { _outcome = SetOutcome.Fault; }