public void PrintWorkout() { if (setList.Count > 0) { int currentRep = 0; string exerciseText = Normalize(exerciseInput.text); if (string.IsNullOrEmpty(exerciseText)) { print("No exercise name"); } else { print(exerciseText); } foreach (GameObject s in setList) { SetManager manager = s.GetComponent <SetManager> (); string repsText = Normalize(manager.repsInput.text.Trim()); string weightText = Normalize("" + manager.GetWeight()); currentRep++; if (string.IsNullOrEmpty(repsText)) { print(currentRep + " No reps"); } else if (string.IsNullOrEmpty(weightText)) { print(currentRep + " No weight"); } else { print(currentRep + ". Reps: " + repsText + "| Weight: " + weightText); } } } }