public override void OnAdded(object parent) { if (parent is Mobile) { Mobile mob = (Mobile)parent; BaseRanged ranged = mob.Weapon as BaseRanged; if (ranged != null) { ranged.InvalidateProperties(); } #region Set Armor if (IsSetItem) { m_SetEquipped = SetHelper.FullSetPresent(mob, SetID, Pieces); } if (m_SetEquipped) { m_LastEquipped = true; SetHelper.AddSetBonus(mob, SetID); } #endregion } }