static CorruptionPitBiome() { SetFactory factory = TileID.Sets.Factory; int[] numArray = new int[] { 21, 31, 26 }; CorruptionPitBiome.ValidTiles = factory.CreateBoolSet(true, numArray); }
static ChildSafety() { ChildSafety.factoryDust = new SetFactory(268); ChildSafety.factoryGore = new SetFactory(907); SetFactory setFactory = ChildSafety.factoryGore; int[] numArray = new int[] { 11, 12, 13, 16, 17, 42, 53, 44, 51, 52, 53, 54, 55, 56, 57, 61, 62, 63, 67, 68, 69, 99, 106, 120, 130, 131, 147, 148, 149, 150, 156, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 213, 217, 218, 219, 220, 221, 222, 257, 265, 266, 267, 268, 269, 276, 277, 278, 279, 280, 281, 282, 314, 321, 322, 326, 331, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 375, 376, 377, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 435, 436, 437, 521, 522, 523, 525, 526, 527, 542, 570, 571, 572, 580, 581, 582, 603, 604, 605, 606, 610, 611, 612, 613, 614, 615, 616, 617, 618, 639, 704, 705, 706, 707, 708, 709, 710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 734, 728, 729, 730, 731, 732, 733, 825, 826, 827, 848, 849, 850, 851, 853, 854, 855, 856, 857, 858, 859, 860, 861, 862, 892, 893, 898, 899 }; ChildSafety.SafeGore = setFactory.CreateBoolSet(numArray); SetFactory setFactory1 = ChildSafety.factoryDust; int[] numArray1 = new int[] { 5, 227 }; ChildSafety.SafeDust = setFactory1.CreateBoolSet(true, numArray1); ChildSafety.Disabled = true; }
static Sets() { // Note: this type is marked as 'beforefieldinit'. SetFactory arg_3E9_0 = Factory; int arg_3E9_1 = -1; int[] array = new int[68]; array[0] = 94; array[2] = 301; array[4] = 388; array[6] = 385; array[8] = 408; array[10] = 409; array[12] = 435; array[14] = 436; array[16] = 437; array[18] = 438; array[20] = 452; array[22] = 459; array[24] = 462; array[26] = 502; array[28] = 503; array[30] = 466; array[31] = 1; array[32] = 532; array[34] = 533; array[36] = 573; array[38] = 580; array[39] = 1; array[40] = 582; array[42] = 585; array[44] = 592; array[46] = 601; array[48] = 617; array[50] = 636; array[52] = 638; array[54] = 639; array[56] = 640; array[58] = 424; array[60] = 425; array[62] = 426; array[64] = 660; array[66] = 661; TrailingMode = arg_3E9_0.CreateIntSet(arg_3E9_1, array); TrailCacheLength = Factory.CreateIntSet(10, new int[] { 466, 20, 502, 25, 580, 20, 636, 20, 640, 20 }); LightPet = Factory.CreateBoolSet(new int[] { 18, 500, 72, 87, 86, 211, 492, 650 }); Homing = Factory.CreateBoolSet(new int[] { 207, 182, 247, 338, 339, 340, 341, 191, 192, 193, 194, 266, 390, 391, 392, 307, 316, 190, 227, 226, 254, 255, 297, 308, 317, 321, 407, 423, 375, 373, 376, 374, 379, 387, 408, 389, 388, 405, 409, 451, 535, 536, 483, 484, 477 }); MinionSacrificable = Factory.CreateBoolSet(new int[] { 191, 192, 193, 194, 266, 317, 373, 375, 387, 388, 390, 393, 407, 423, 533, 613, 625, 626, 627, 628 }); DontAttachHideToAlpha = Factory.CreateBoolSet(new int[] { 598, 641, 617, 636, 579, 578, 625, 626, 627, 628 }); NeedsUUID = Factory.CreateBoolSet(new int[] { 625, 626, 627, 628 }); StardustDragon = Factory.CreateBoolSet(new int[] { 625, 626, 627, 628 }); }