static CorruptionPitBiome()
        {
            SetFactory factory = TileID.Sets.Factory;

            int[] numArray = new int[] { 21, 31, 26 };
            CorruptionPitBiome.ValidTiles = factory.CreateBoolSet(true, numArray);
        }
예제 #2
0
        static ChildSafety()
        {
            ChildSafety.factoryDust = new SetFactory(268);
            ChildSafety.factoryGore = new SetFactory(907);
            SetFactory setFactory = ChildSafety.factoryGore;

            int[] numArray = new int[] { 11, 12, 13, 16, 17, 42, 53, 44, 51, 52, 53, 54, 55, 56, 57, 61, 62, 63, 67, 68, 69, 99, 106, 120, 130, 131, 147, 148, 149, 150, 156, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 213, 217, 218, 219, 220, 221, 222, 257, 265, 266, 267, 268, 269, 276, 277, 278, 279, 280, 281, 282, 314, 321, 322, 326, 331, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 375, 376, 377, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 435, 436, 437, 521, 522, 523, 525, 526, 527, 542, 570, 571, 572, 580, 581, 582, 603, 604, 605, 606, 610, 611, 612, 613, 614, 615, 616, 617, 618, 639, 704, 705, 706, 707, 708, 709, 710, 711, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 734, 728, 729, 730, 731, 732, 733, 825, 826, 827, 848, 849, 850, 851, 853, 854, 855, 856, 857, 858, 859, 860, 861, 862, 892, 893, 898, 899 };
            ChildSafety.SafeGore = setFactory.CreateBoolSet(numArray);
            SetFactory setFactory1 = ChildSafety.factoryDust;

            int[] numArray1 = new int[] { 5, 227 };
            ChildSafety.SafeDust = setFactory1.CreateBoolSet(true, numArray1);
            ChildSafety.Disabled = true;
        }
예제 #3
0
 static Sets()
 {
     // Note: this type is marked as 'beforefieldinit'.
     SetFactory arg_3E9_0 = Factory;
     int arg_3E9_1 = -1;
     int[] array = new int[68];
     array[0] = 94;
     array[2] = 301;
     array[4] = 388;
     array[6] = 385;
     array[8] = 408;
     array[10] = 409;
     array[12] = 435;
     array[14] = 436;
     array[16] = 437;
     array[18] = 438;
     array[20] = 452;
     array[22] = 459;
     array[24] = 462;
     array[26] = 502;
     array[28] = 503;
     array[30] = 466;
     array[31] = 1;
     array[32] = 532;
     array[34] = 533;
     array[36] = 573;
     array[38] = 580;
     array[39] = 1;
     array[40] = 582;
     array[42] = 585;
     array[44] = 592;
     array[46] = 601;
     array[48] = 617;
     array[50] = 636;
     array[52] = 638;
     array[54] = 639;
     array[56] = 640;
     array[58] = 424;
     array[60] = 425;
     array[62] = 426;
     array[64] = 660;
     array[66] = 661;
     TrailingMode = arg_3E9_0.CreateIntSet(arg_3E9_1, array);
     TrailCacheLength = Factory.CreateIntSet(10, new int[]
     {
         466,
         20,
         502,
         25,
         580,
         20,
         636,
         20,
         640,
         20
     });
     LightPet = Factory.CreateBoolSet(new int[]
     {
         18,
         500,
         72,
         87,
         86,
         211,
         492,
         650
     });
     Homing = Factory.CreateBoolSet(new int[]
     {
         207,
         182,
         247,
         338,
         339,
         340,
         341,
         191,
         192,
         193,
         194,
         266,
         390,
         391,
         392,
         307,
         316,
         190,
         227,
         226,
         254,
         255,
         297,
         308,
         317,
         321,
         407,
         423,
         375,
         373,
         376,
         374,
         379,
         387,
         408,
         389,
         388,
         405,
         409,
         451,
         535,
         536,
         483,
         484,
         477
     });
     MinionSacrificable = Factory.CreateBoolSet(new int[]
     {
         191,
         192,
         193,
         194,
         266,
         317,
         373,
         375,
         387,
         388,
         390,
         393,
         407,
         423,
         533,
         613,
         625,
         626,
         627,
         628
     });
     DontAttachHideToAlpha = Factory.CreateBoolSet(new int[]
     {
         598,
         641,
         617,
         636,
         579,
         578,
         625,
         626,
         627,
         628
     });
     NeedsUUID = Factory.CreateBoolSet(new int[]
     {
         625,
         626,
         627,
         628
     });
     StardustDragon = Factory.CreateBoolSet(new int[]
     {
         625,
         626,
         627,
         628
     });
 }