public static void HandleSetEnablePvpRequestMessage(GameClient client, SetEnablePVPRequestMessage message) { client.Character.PvPEnabled = message.enable; client.Character.CurrentMap.Send(new GameRolePlayShowActorMessage(client.Character.GetGameRolePlayCharacterInformations)); if (!message.enable) { client.Character.Honor -= (ushort)client.Character.PvPActivationCost; } CharacterHandler.SendCharacterStatsListMessage(client); }
public static void HandleSetEnablePVPRequest(SetEnablePVPRequestMessage message, WorldClient client) { client.Character.TogglePvP(); }
public static void HandleSetEnablePVPRequestMessage(WorldClient client, SetEnablePVPRequestMessage message) { client.Character.TogglePvPMode(message.enable); }
public static void SetEnlablePvP(SetEnablePVPRequestMessage message, WorldClient client) { client.Character.TooglePvPMode(message.enable); }