예제 #1
0
        /// <summary>
        /// Switch to test results in UIA tree, run tests on selected element, then open file bug window
        /// </summary>
        internal void HandleFileBugLiveMode()
        {
            HandlePauseButtonToggle(true);

            if (ctrlLiveMode.SelectedInHierarchyElement != null)
            {
                if (ctrlLiveMode.SelectedInHierarchyElement.Item2 == 0)
                {
                    SetDataAction.ReleaseDataContext(SelectAction.GetDefaultInstance().GetSelectedElementContextId().Value);
                }
                else
                {
                    var sa = SelectAction.GetDefaultInstance();
                    sa.SetCandidateElement(ctrlLiveMode.SelectedInHierarchyElement.Item1, ctrlLiveMode.SelectedInHierarchyElement.Item2);
                    sa.Select();
                }
            }

            StartElementHowToFixView(() =>
            {
                Dispatcher.Invoke(() => ctrlSnapMode.ctrlHierarchy.FileBug());
            });

            UpdateMainWindowUI();
        }
예제 #2
0
        /// <summary>
        /// When snapshot is invoked, Request appropriate mode change.
        /// </summary>
        /// <param name="method">by which way : Beaker or Hotkey</param>
        internal void HandleSnapshotRequest(TestRequestSources method)
        {
            if (this.CurrentPage == AppPage.Inspect && this.CurrentView == InspectView.Live)
            {
                if (ctrlLiveMode.SelectedInHierarchyElement != null)
                {
                    if (ctrlLiveMode.SelectedInHierarchyElement.Item2 == 0)
                    {
                        SetDataAction.ReleaseDataContext(SelectAction.GetDefaultInstance().GetSelectedElementContextId().Value);
                    }
                    else
                    {
                        var sa = SelectAction.GetDefaultInstance();
                        sa.SetCandidateElement(ctrlLiveMode.SelectedInHierarchyElement.Item1, ctrlLiveMode.SelectedInHierarchyElement.Item2);
                        sa.Select();
                    }
                }

                // Based on Ux model feedback from PM team, we decided to go to AutomatedTestResults as default page view for snapshot.
                StartTestMode(TestView.AutomatedTestResults);

                Logger.PublishTelemetryEvent(TelemetryEventFactory.ForTestRequested(
                                                 method.ToString(), SelectAction.GetDefaultInstance().Scope.ToString()));
            }
            HollowHighlightDriver.GetDefaultInstance().Clear();
            UpdateMainWindowUI();
        }
예제 #3
0
            public PageState <TPage> ReduceSetData(PageState <TPage> state, SetDataAction action)
            {
                if (!state.IsReady)
                {
                    Debug.LogWarning("PageDuck.SetData failed. Set some page before you set page data");
                    return(state);
                }

                state.Current.Data = action.Data;
                state.SetStateChanged();
                return(state);
            }
예제 #4
0
        /// <summary>
        /// Refresh hierarchy by clearing data context
        /// </summary>
        /// <param name="newData"></param>
        public void RefreshHierarchy(bool newData)
        {
            if (newData)
            {
                // keep the selected element since it is for refresh.
                SetDataAction.ReleaseDataContext(ElementContext.Id);
            }

#pragma warning disable CS4014
            // NOTE: We aren't awaiting this async call, so if you
            // touch it, consider if you need to add the await
            this.SetElement(this.ElementContext.Id);
#pragma warning restore CS4014
        }
        /// <summary>
        /// Refresh
        /// </summary>
        public void Refresh()
        {
            // data will be asked to be captured again. so set the CurrentView right.
            MainWin.SetCurrentViewAndUpdateUI(TestView.CapturingData);

            ImageOverlayDriver.ClearDefaultInstance();

            var ecId = SelectAction.GetDefaultInstance().GetSelectedElementContextId().Value;

            SetDataAction.ReleaseDataContext(ecId);
#pragma warning disable CS4014
            // NOTE: We aren't awaiting this async call, so if you
            // touch it, consider if you need to add the await
            this.SetElement(ecId);
#pragma warning restore CS4014
        }
예제 #6
0
        /// <summary>
        /// 判断所有数据,检查哪些item应该显示,哪些应该不显示
        /// </summary>
        private void CheckItemsPos()
        {
            //Debug.Log("CheckItemsPos:");
            if (viewport == null)
            {
                Debug.LogError("Error viewport is null,GameObject Name:" + gameObject.name);
                return;
            }
            GameObject tmp      = null;
            var        viewSize = viewport.rect.size;
            //这里我们要求content左上角相对view节点左上角的位移,现在默认view是content的父节点
            //1。anchoredPosition是pivot相对于&&&四个锚点的中心&&&的位移
            //我们要用三个向量加一起计算出偏移量
            var ctPivot2TopLeftOffset    = new Vector2(-content.pivot.x, -content.pivot.y) * content.rect.size;
            var ctParentTopLeft2Anchored = new Vector2(content.anchorMin.x + content.anchorMax.x, content.anchorMin.y + content.anchorMax.y - 2) * viewSize * 0.5f;
            var ctAnchoredPos            = ctParentTopLeft2Anchored + ctPivot2TopLeftOffset + content.anchoredPosition;

            //Debug.LogError("PIVOT:" + (content.pivot * viewSize).ToString() + ",pos:" + content.anchoredPosition );
            Rect viewRect = new Rect(-ctAnchoredPos.x - ViewSizeMinExt.x, -viewSize.y - ctAnchoredPos.y - ViewSizeMinExt.y, viewSize.x + ViewSizeMinExt.x + ViewSizeMaxExt.x, viewSize.y + ViewSizeMinExt.y + ViewSizeMaxExt.y);

            //Debug.LogError(viewRect);
            //Debug.LogError(viewport.rect);
            foreach (var dp in DataAndPosProviders)
            {
                if (dp.Overlaps(viewRect))
                {
                    if (dp.VisableGO == null)
                    {
                        tmp = GetEmptyChildItem(dp.Data);
                        tmp.transform.SetParent(content);
                        dp.SetGO(tmp);
                        if (SetDataAction != null)
                        {
                            SetDataAction.Invoke(tmp, dp.Data);
#if UNITY_EDITOR
                            tmp.name = "EditorRuntime_" + content.name + "_" + dp.Index.ToString();
#endif
                        }
                        else
                        {
#if UNITY_EDITOR
                            tmp.name = "NoSetDataAction_" + dp.Index.ToString();
#endif
                        }
                        //Debug.LogError(dp.Index+" In");
                    }
                    else
                    {
                        //暂时这么写,目前有个insert功能,可能导致已显示的GO位置不太正确,靠这个无脑刷新一下
                        dp.SetGO(dp.VisableGO);
                    }
                }
                else
                {
                    if (dp.VisableGO != null)
                    {
                        tmp          = dp.VisableGO;
                        dp.VisableGO = null;
                        RecycleChildItem(tmp, dp.Data);
                        //Debug.LogError(dp.Index + " Out");
                    }
                }
            }
        }