Set<Shape> GetObstaclesFromPassport(Set<Shape> passport) {
            if (passport.Count == 0)
                return new Set<Shape>(root.Children);
            var commonAncestors = GetCommonAncestorsAbovePassport(passport);
            var allAncestors = GetAllAncestors(passport);
            var ret = new Set<Shape>(passport.SelectMany(p => p.Children.Where(child => !allAncestors.Contains(child))));
            var enqueued = new Set<Shape>(passport.Concat(ret));
            var queue = new Queue<Shape>();
            foreach (var shape in passport.Where(shape => !commonAncestors.Contains(shape)))
                queue.Enqueue(shape);

            while (queue.Count > 0) {
                var a = queue.Dequeue();
                foreach (var parent in a.Parents) {
                    foreach (var sibling in parent.Children)
                        if (!allAncestors.Contains(sibling))
                            ret.Insert(sibling);

                    if (!commonAncestors.Contains(parent) && !enqueued.Contains(parent)) {
                        queue.Enqueue(parent);
                        enqueued.Insert(parent);
                    }
                }
            }
            return ret;
        }
 void RouteMultiEdges(List<Edge[]> multiEdges, InteractiveEdgeRouter interactiveEdgeRouter, Set<Shape> parents) {
     var mer = new MultiEdgeRouter(multiEdges, interactiveEdgeRouter, parents.SelectMany(p => p.Children).Select(s => s.BoundaryCurve), 
          new BundlingSettings { InkImportance = 0.00001, EdgeSeparation = MultiEdgesSeparation}, MakeTransparentShapesOfEdgeGeometryAndGetTheShapes);
     //giving more importance to ink might produce weird routings with huge detours, maybe 0 is the best value here
     mer.Run();
    
 }