/// <summary> /// Notifies the host when the session in the silverlight is updated. /// </summary> public void OnViewerSessionUpdated(object sender, SessionUpdatedEvent @event) { if (ViewerSessionUpdated != null) { ViewerSessionUpdated(sender, new SessionUpdatedEventArgs { ExpiryTimeUtc = @event.ExpiryTimeUtc }); } }
private PokerService() { _socket = IO.Socket(FHConfig.GetInstance().GetHost()); _socket.On("sessions", data => { var session = JsonConvert.DeserializeObject <Session>((string)data); SessionEvent?.Invoke(this, new SessionEventArgs { Session = session }); }); _socket.On("sessionUpdated", data => { var user = JsonConvert.DeserializeObject <User>((string)data); SessionUpdatedEvent?.Invoke(this, new UserEventArgs { User = user }); }); _socket.On("voteUpdated", data => { var user = JsonConvert.DeserializeObject <User>((string)data); SessionVoteEvent?.Invoke(this, new UserEventArgs { User = user }); }); _socket.On("finish", data => { SessionFinishEvent?.Invoke(this, (string)data); }); }
private void OnSessionUpdated(object sender, SessionUpdatedEvent eventArgs) { float progress = eventArgs.Status.RecommendedForCreateProgress; this.enoughDataForSaving = progress >= 1.0; lock (this.progressLock) { if (this.currentDemoStep == DemoStep.SaveAnchor) { this.RunOnUiThread(() => { this.scanProgressText.Text = $"Scan progress is {Math.Min(1.0f, progress):0%}"; }); if (this.enoughDataForSaving && this.actionButton.Visibility != ViewStates.Visible) { // Enable the save button this.RunOnUiThread(() => { this.statusText.Text = "Ready to save"; this.actionButton.Text = "Save cloud anchor"; this.actionButton.Visibility = ViewStates.Visible; }); this.currentDemoStep = DemoStep.SaveAnchor; } } } }
private void OnSessionUpdated(object sender, SessionUpdatedEvent sessionUpdatedEvent) { float requiredForCreateProgress = sessionUpdatedEvent.Status.ReadyForCreateProgress; float recommendedForCreateProgress = sessionUpdatedEvent.Status.RecommendedForCreateProgress; MainThread.BeginInvokeOnMainThread(() => { requiredScanProgress.Progress = (int)(100 * requiredForCreateProgress); recommendedScanProgress.Progress = (int)(100 * recommendedForCreateProgress); bool allowCreation = CanCreateAnchor() && requiredForCreateProgress >= 1.0f; createAnchorButton.Enabled = allowCreation; }); }