private void StatsProcessor_StatsUpdated(object sender, StatusUpdatedEventArgs e) { logger.LogStatDiff(e.PreviousStats, e.CurrentStats); if (e.CurrentStats.GamesStarted > e.PreviousStats.GamesStarted) { gameStarted = true; } if (e.CurrentStats.TimesImpostor > e.PreviousStats.TimesImpostor) { _ = lightsManager.SwitchToImpostorColor(3); } if (e.CurrentStats.TimesCrewmate > e.PreviousStats.TimesCrewmate) { _ = lightsManager.SwitchToCrewmateColor(3); } if (e.CurrentStats.GamesFinished > e.PreviousStats.GamesFinished) { gameStarted = false; _ = lightsManager.SwitchToDefaultColor(3); } if (!gameStarted) { Invoke(new Action(() => UpdateUI())); } }