protected void SystemEvents_SessionSwitch(object sender, SessionSwitchEventArgs e) { SystemEventArgs ea = new SystemEventArgs(); switch (e.Reason) { case SessionSwitchReason.SessionLock: ea.newState = State.Lock; break; case SessionSwitchReason.SessionLogoff: ea.newState = State.Logoff; break; case SessionSwitchReason.SessionLogon: ea.newState = State.Logon; break; case SessionSwitchReason.SessionUnlock: ea.newState = State.Unlock; break; default: ea.newState = State.Unknown; break; } SessionEvent.RaiseMarshalled(this, ea); }
private void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { SystemEventArgs ea = new SystemEventArgs(); switch (e.Mode) { case PowerModes.Resume: ea.newState = State.Resume; break; case PowerModes.Suspend: ea.newState = State.Suspend; break; } SessionEvent.RaiseMarshalled(this, ea); }
protected void SystemEvents_SessionEnding(object sender, SessionEndingEventArgs e) { SystemEventArgs ea = new SystemEventArgs(); switch (e.Reason) { case SessionEndReasons.Logoff: ea.newState = State.Logoff; break; case SessionEndReasons.SystemShutdown: ea.newState = State.Shutdown; break; default: ea.newState = State.Unknown; break; } SessionEvent.RaiseMarshalled(this, ea); }