void client1_GetStateCompleted(object sender, ServiceReference1.GetStateCompletedEventArgs e) { try { // lst2.Items.Clear(); Dices.Clear(); Dat.Clear(); foreach (var item in e.Result.lastDieRoll) { Dat.Add(new Dicies() { Dieces = item }); } Dices.Add(new Dice() { TileName = e.Result.ActiveTileName }); } catch (Exception ex) { // MessageBox.Show(ex.ToString()); } }
void client_GetStateCompleted(object sender, ServiceReference1.GetStateCompletedEventArgs e) { if (location != e.Result.ActivePlayer.Location) { location = e.Result.ActivePlayer.Location; getLocation(e.Result.ActivePlayer.Location); } _Logs = e.Result.Log; }
void client_GetStateCompleted(object sender, ServiceReference1.GetStateCompletedEventArgs e) { try { if (location != e.Result.ActivePlayer.Location) { location = e.Result.ActivePlayer.Location; getLocation(location); MessageBox.Show(location.ToString()); } if (e.Result.Log != null) { Log.Clear(); foreach (var item in e.Result.Log) { Log.Add(item); } } MoneyBox.Text = "Money : " + e.Result.ActivePlayer.Cash.ToString(); } catch (Exception ex) { } }
void client_GetStateCompleted(object sender, ServiceReference1.GetStateCompletedEventArgs e) { try { PosData.Clear(); PropData.Clear(); Dice.Clear(); if (location != e.Result.ActivePlayer.Location) { location = e.Result.ActivePlayer.Location; getLocation(location); // MessageBox.Show(location.ToString()); } if (e.Result.Log != null) { Log.Clear(); foreach (var item in e.Result.Log) { Log.Add(item); } } bool test = false; foreach (var item in e.Result.OwnedProps) { Morguage = item.Morguage; SetLevel = item.SetLevel; HouseLevel = item.HouseLevel; } foreach (var item in localData) { if (item.Position == location) { test = true; string temp = null; if (e.Result.IsBought[item.ID]) { App.client.GetGamePlayerByOrderAsync((byte)e.Result.Ownership[item.ID]); temp = "is al verkocht aan " + PlayerName; } else { temp = "is nog te koop"; } PosData.Add(new PositionData() { Name = item.Name, Cost = item.BuyCost, Group = item.Group.ToString(), HouseCost = item.HouseCost.ToString(), Rent0 = item.Rent0, Rent1 = item.Rent1, Rent2 = item.Rent2, Rent3 = item.Rent3, Rent4 = item.Rent4, Rent5 = item.Rent5, Owner = temp }); } if (e.Result.IsBought[item.ID]) { if (e.Result.Ownership[item.ID] == OrderNumberPlayer) { PropData.Add(new PositionData() { Cost = item.BuyCost, Group = item.Group.ToString(), HouseCost = item.HouseCost.ToString(), Name = item.Name, Rent0 = item.Rent0, Rent1 = item.Rent1, Rent2 = item.Rent2, Rent3 = item.Rent3, Rent4 = item.Rent4, Rent5 = item.Rent5, Morguage = Morguage, HouseLevel = HouseLevel, SetLevel = SetLevel }); } } } if (!test) { PosData.Add(new PositionData() { Name = e.Result.ActiveTileName }); } foreach (var item in e.Result.lastDieRoll) { Dice.Add(new RollDIceData() { DiceRoll = " Dice : " + item.ToString() }); } if (e.Result.ActivePlayer.IsPrison) { EscapePrison.Visibility = Visibility.Visible; } MoneyBox.Text = "Money : " + e.Result.ActivePlayer.Cash.ToString(); } catch (Exception ex) { } }