public void keyChoice_rightKeyReturned_True(char value)
        {
            int decision       = ServiceFunctions.ChoosingRightKey(value);
            int supposedResult = value - 48;

            Assert.Equal(supposedResult, decision);
        }
예제 #2
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        public void ChooseStats()
        {
            int _attackCoefficient  = 0;
            int _defenceCoefficient = 0;
            int _socialCoefficient  = 0;

            do
            {
                _attackCoefficient  = 0;
                _defenceCoefficient = 0;
                _socialCoefficient  = 0;
                Console.WriteLine("\nTo make your attacks more effective, press 1, to make your evasive manoeuvres more effective, press 2, to make your social interactions more effective, any other key");
                int result = ServiceFunctions.ChoosingRightKey(Console.ReadKey().KeyChar);
                switch (result)
                {
                case 1:
                    _attackCoefficient = 1;
                    break;

                case 2:
                    _defenceCoefficient = 1;
                    break;

                default:
                    _socialCoefficient = 1;
                    break;
                }
                Console.WriteLine($"Your defence skill is {_defenceCoefficient}, your attack skill is {_attackCoefficient}, your social skill is {_socialCoefficient}. If you agree, enter 1, if not, enter anything else. ");
            }while (ServiceFunctions.ChoosingRightKey(Console.ReadKey().KeyChar) != 1);
            attackCoefficient  += _attackCoefficient;
            defenceCoefficient += _defenceCoefficient;
            socialCoefficient  += _socialCoefficient;
        }
예제 #3
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        public void preGiving()
        {
            string result;

            do
            {
                Console.WriteLine("\nType the name of your creature");
                result = Console.ReadLine();
                Console.WriteLine($"Your name is {result}. If you agree, enter 1, if not, enter anything else.");
            }while (ServiceFunctions.ChoosingRightKey(Console.ReadKey().KeyChar) != 1);
            name = result;
        }
        public void LevelLoop()
        {
            while (true)
            {
                Console.WriteLine("To go to main menu, press 9. To exit game, press 0.");
                int key = ServiceFunctions.ChoosingRightKey(Console.ReadKey().KeyChar);
                switch (key)
                {
                case 9:
                    MainFunctions.MainMenu();
                    break;

                case 0:
                    MainFunctions.Exit_Game();
                    break;

                default:
                    break;
                }
            }
        }