public GameSocketManager Stop() { CoreManager.ServerCore.ConsoleManager.Notice("Game Socket Manager", "Stopping..."); _listeningSocket.Close(); _actionThread.Join(); CoreManager.ServerCore.ConsoleManager.Notice("Game Socket Manager", "Stopped!"); return(this); }
/// <summary> /// Closes and clears the listening socket and all connected sockets, without causing exceptions. /// </summary> private void ResetListeningSocket() { // Close all child sockets foreach (KeyValuePair <ServerChildTcpSocket, ChildSocketContext> socket in ChildSockets) { socket.Key.Close(); } ChildSockets.Clear(); // Close the listening socket ListeningSocket.Close(); ListeningSocket = null; }