public void GetInformations(int id, int place, int chips, string pseudo, NetworkPlayer play) { ServerSystem system = dealer.system; if (id > system.Players.Count - 1) { Player TempStats = new Player(place, play, pseudo, chips); system.Players.Add(TempStats); } else { system.Players[id].place = place; system.Players[id].pseudo = pseudo; system.Players[id].player = play; system.Players[id].chips = chips; } if (play == Network.player) { myID = id; selfPlayer = system.Players[id]; if (pseudo == "") { selfPlayer.pseudo = hud.NameText.text; if (selfPlayer.pseudo == "") { selfPlayer.pseudo = pseudoRandom[Random.Range(0, pseudoRandom.Count)]; } CardsSplitter.toolsSplitter.networkView.RPC("SetClientInformations", RPCMode.Server, myID, selfPlayer.pseudo); } } system.Players[id].UpdateUI(); }
void OnDestroy() { ServerSystem.Destroy(); UnInitLobbyMainSystems(); }
/// <summary> /// 唤醒 /// </summary> void Start() { UnInitLobbyMainSystems(); //初始化各个子系统 ServerSystem.Init(); InitLobbyMainSystems(); Inited = true; }
/// <summary> /// 唤醒 /// </summary> void Start() { instance = this; //初始化各个子系统 ServerSystem.Init(); InitLobbyMainSystems(); Inited = true; }
void Start() { system = this.GetComponent <ServerSystem>(); gDeck = new Deck(CardsSplitter.toolsSplitter); gDeck.Mix(); SetDeck(); for (int i = 0; i < 3; i++) { DealerAndBlindsPlayers.Add(null); } }
private void Awake() { Instance = this; DontDestroyOnLoad(gameObject); dic = new Dictionary <string, SyncPosition>(); OnlineData data = new OnlineData(); data.id = playerid; data.desirePos = player.transform.position; data.speed = 4f; player.GetComponent <SyncPosition>().data = data; player.transform.GetChild(0).GetComponent <TextMeshPro>().text = playerid; dic.Add(playerid, player.GetComponent <SyncPosition>()); }
public void SendJoystickMoveRateLimited(float2 nextMove) { double currentTimeMs = World.TinyEnvironment().frameTime; accumulatedMove.x += nextMove.x; accumulatedMove.y += nextMove.y; accumulatedMove.x = (float)math.clamp(accumulatedMove.x, -1.0, 1.0); accumulatedMove.y = (float)math.clamp(accumulatedMove.y, -1.0, 1.0); if (currentTimeMs > (lastUpdateMs + updateRateMs)) { // if (accumulatedMove.x < deadZone && accumulatedMove.y < deadZone) ServerSystem.SendJoystickToServer(accumulatedMove.x, accumulatedMove.y); lastUpdateMs = currentTimeMs; accumulatedMove.x = 0; accumulatedMove.y = 0; } }
//子系统的更新 void Update() { ServerSystem.Update(); UpdateLobbyMainSystems(); }
protected override void OnStartRunning() { ServerSystem.ConnectToServer(127, 0, 0, 1, 9002); }
private static void _server_Started() { var world = new World(); var commandRecorder = new EntityCommandRecorder(); var scene = new Scene("Server", world, commandRecorder); var networkedEntities = new NetworkedEntities(world); var physicsSystem = new PhysicsSystem(); var editors = new List <IEditor>() { //new EditorConsole(_client.Scene), new SelectedEntitySystem(world), new EntityInspector(world), new EntityList(world), new SystemList(scene), new AverageMetricValue(), new MetricGraph() }; _editorMenu.AddEditorSet("Server", editors); scene.AddSystems(editors); var parallelRunner = new DefaultParallelRunner(4); var serverSystem = new ServerSystem(world, _messageTargetMap); serverSystem.AddListener(new TransformMessageApplier(networkedEntities)); serverSystem.AddListener(new InputForceApplier(physicsSystem, world)); serverSystem.AddListener(new SimpleCameraMover(physicsSystem, networkedEntities)); serverSystem.AddListener(new VoxelEditReceiver(physicsSystem)); serverSystem.AddListener(new VoxelSpaceLoadReciever(world)); scene.AddSystem(serverSystem); var voxelTypes = LoadVoxelTypes(); var worldVoxelSpace = world.CreateEntity(); worldVoxelSpace.Set(new NetworkedEntity() { Id = Guid.NewGuid() }); worldVoxelSpace.Set(new Transform(worldVoxelSpace)); worldVoxelSpace.Set(new VoxelSpace(32, 1, worldVoxelSpace)); worldVoxelSpace.Set(new EntityMetaData() { Name = "Voxel Space" }); scene.AddSystem(new WorldSpaceLoader((e) => { }, world, worldVoxelSpace, 4, 3, 32)); scene.AddSystem(new ChunkGeneratorSystem(commandRecorder, parallelRunner, new ChunkGenerator(), world)); scene.AddSystem(new VoxelSpaceExpanderSystem((e) => { }, world)); scene.AddSystem(new PhysicsBlockFinder(world, parallelRunner)); scene.AddSystem(new VoxelSpaceChangePropogator(world)); scene.AddSystem(new VoxelStaticBodyGenerator(physicsSystem, world)); scene.AddSystem(new VoxelSpaceDynamicBodyGenerator(physicsSystem, world)); scene.AddSystem(physicsSystem); scene.AddSystem(new DynamicBodyPositionSync(world)); scene.AddSystem(new CharacterInputSystem(physicsSystem, world)); scene.AddSystem(new EntityRemovalSync(world)); scene.AddSystem(new ClientEntityAssignmentSystem()); scene.AddSystem(new TransformChangeServerSystem(world)); scene.AddSystem(new VoxelSpaceAddedServerSystem(world)); scene.AddSystem(new VoxelGridExistenceServerSystem(world)); scene.AddSystem(new VoxelGridChangeServerSystem(world)); scene.AddSystem(new ComponentSyncServerSystem <EntityMetaData>(world)); scene.AddSystem(new FlagClearingSystem <NeighbourMemberChanged>(world)); _server.SetScene(scene); }