public Zanatie(string name, DateTime date, int l_id) { this.name = name; this.data = date; this.lesson_id = l_id; sse = ServerStatusEnum.Add; }
public ServerStatusCommand(ServerStatus model, ServerStatusEnum canExecuteInStatus, Action execute) { _model = model; _canExecuteInStatus = canExecuteInStatus; _execute = execute; (model as INotifyPropertyChanged).PropertyChanged += ServerStatusCommand_PropertyChanged; }
public void InitFromData(MySqlDataReader reader) { Id = (int)reader["id"]; Ip = (string)reader["ip"]; Port = (int)reader["port"]; Status = ServerStatusEnum.OFFLINE; }
public static void Test(ServerStatusEnum status, AccountUC account) { switch (status) { case ServerStatusEnum.Offline: account.Log(new ConnectionTextInformation("Echec de connexion : serveur déconnecté."), 0); account.TryReconnect(600); break; case ServerStatusEnum.Saving: account.Log(new ConnectionTextInformation("Echec de connexion : serveur en sauvegarde."), 0); account.TryReconnect(600); break; case ServerStatusEnum.Full: account.Log(new ConnectionTextInformation("Echec de connexion : serveur complet."), 0); account.TryReconnect(60); break; default: account.Log(new ConnectionTextInformation("Echec de connexion : raison inconnue."), 0); account.TryReconnect(30); break; } }
public ServerObject() { status = ServerStatusEnum.Unknown; SAN = new ObservableCollection <String>(); Log = new ServerLogWriter(); Tree = new ObservableCollection <TreeNode <IChainElement> >(); Proxy = new ProxyObject(); }
public void SetServerStatus(ushort serverId, ServerStatusEnum state) { ServerRecord.SetServerStatus(serverId, state); foreach (var client in AuthServer.Instance.GetClients()) { client.SendServerList(); } }
public ServerObject() { status = ServerStatusEnum.Unknown; TempChain = new X509Chain(Settings.Default.AllowUserTrust); SAN = new ObservableCollection <String>(); Log = new StringBuilderWrapper(); Tree = new ObservableCollection <TreeNode <ChainElement> >(); Proxy = new ProxyObject(); }
public ServerRecord(ushort id, string name, sbyte type, string host, int port) { this.Id = id; this.Name = name; this.Status = ServerStatusEnum.OFFLINE; this.Type = type; this.Host = host; this.Port = port; }
public void ChangeWorldState(WorldServer server, ServerStatusEnum state, bool save = true) { server.Status = state; this.OnServerStateChanged(server); if (save) { base.Database.Update(server); } }
public void SetServerState(ServerStatusEnum state) { ServerState = state; foreach (var client in AuthServer.Instance.AuthClients) { var count = CharacterRecord.GetAccountCharacters(client.Account.Id).Count(); var servers = new List <GameServerInformations>(); servers.Add(new GameServerInformations((ushort)ConfigurationManager.Instance.ServerId, (sbyte)WorldServer.Instance.ServerState, 0, true, (sbyte)count, 1)); client.Send(new ServersListMessage(servers, 0, true)); } }
public void setNew(string val) { if (Int16.TryParse(val, out ocenka)) { ; } if (sse == ServerStatusEnum.Get) { sse = ServerStatusEnum.Update; } }
public static void SelectedServerRefusedMessageTreatment(Message message, byte[] packetDatas, AccountUC account) { // Lecture du paquet ServerStatusUpdateMessage SelectedServerRefusedMessage selectedServerRefusedMessage = (SelectedServerRefusedMessage)message; using (BigEndianReader reader = new BigEndianReader(packetDatas)) { selectedServerRefusedMessage.Deserialize(reader); } // Cherche le statut du serveur ServerStatusEnum.Test((uint)selectedServerRefusedMessage.serverStatus, account); }
public Dostigenie(int stud_id, int zan_id, string oc) { student_id = stud_id; zanatie_id = zan_id; if (Int16.TryParse(oc, out ocenka)) { sse = ServerStatusEnum.Add; } else { sse = ServerStatusEnum.Get; } }
public static void SetServerStatus(ushort serverId, ServerStatusEnum status) { var server = GetWorldServer(serverId); if (server != null) { server.Status = status; } else { server = DatabaseReader <ServerRecord> .ReadFirst("`Id` = " + serverId); server.Status = status; dofus_worldservers.Add(server); } //TODO : On first launch server == null }
static String getCssClassFromStatus(ServerStatusEnum status) { switch (status) { case ServerStatusEnum.Unknown: return("default"); case ServerStatusEnum.Valid: return("success"); case ServerStatusEnum.Pending: return("warning"); case ServerStatusEnum.Failed: return("danger"); default: throw new ArgumentOutOfRangeException(nameof(status), status, null); } }
static String getIconFromStatus(ServerStatusEnum status) { switch (status) { case ServerStatusEnum.Unknown: return(HtmlTemplate.IMG_BLANK); case ServerStatusEnum.Valid: return(HtmlTemplate.IMG_OK); case ServerStatusEnum.Pending: return(HtmlTemplate.IMG_WARN); case ServerStatusEnum.Failed: return(HtmlTemplate.IMG_BAD); default: throw new ArgumentOutOfRangeException(nameof(status), status, null); } }
public ServerStatus( ServerStatusEnum serverStatusEnum = ServerStatusEnum.Stopped, string?name = null, string?modsetName = null, string?mapName = null, int?playersCount = null, int?playersMaxCount = null, int?port = null, DateTimeOffset?startTime = null, int?headlessClientsCount = null) { Status = serverStatusEnum; Name = name; ModsetName = modsetName; Map = mapName; Players = playersCount; PlayersMax = playersMaxCount; Port = port; StartTime = startTime; HeadlessClientsConnected = headlessClientsCount; }
public void SetServerStatus(ServerStatusEnum status) { ServerStatus = status; TransitionServerManager.Instance.AuthServer.SendUnique(new SetServerStatusMessage(ServerStatus)); switch (status) { case ServerStatusEnum.STATUS_UNKNOWN: break; case ServerStatusEnum.OFFLINE: DisconnectAll(); break; case ServerStatusEnum.STARTING: break; case ServerStatusEnum.ONLINE: break; case ServerStatusEnum.NOJOIN: break; case ServerStatusEnum.SAVING: break; case ServerStatusEnum.STOPING: DisconnectAll(); break; case ServerStatusEnum.FULL: break; default: break; } }
public static void SetServerStatus(ushort serverId, ServerStatusEnum status) { GetWorldServer(serverId).Status = status; }
public ServerStatusUpdateMessage(ServerStatusEnum status) { Status = status; }
public override void Deserialize(BigEndianReader reader) { Status = (ServerStatusEnum) reader.ReadSByte(); }
public void UpdateState(ServerStatusEnum state) { Send(new ServerStatusUpdateMessage(state)); }
public Zanatie() { sse = ServerStatusEnum.Get; }
public override void Deserialize(ICustomDataInput reader) { this.Status = (ServerStatusEnum)reader.ReadInt(); }
public SetServerStatusMessage(ServerStatusEnum status) { this.Status = status; }
public bool IsStatus(ServerStatusEnum status) { return(ServerStatus == status); }
public Dostigenie() { sse = ServerStatusEnum.Get; }