public static void Game_Ack(Client c, ServerState.ChannelState state) { using (var plew = new OutPacket(LoginServerOpcode.GAME_ACK)) { plew.WriteByte((byte)state); plew.WriteString(ServerConstants.SERVER_IP); plew.WriteInt(15101 + c.World.ID); plew.WriteInt(ServerConstants.UDP_PORT); c.Send(plew); } }
public static void Char_Ack(Client c, ServerState.ChannelState state) { using (var plew = new OutPacket(LoginServerOpcode.CHAR_ACK)) { //plew.WriteByte((byte)state); plew.WriteString(ServerConstants.SERVER_IP); /*plew.WriteByte(0x05); * plew.WriteByte(0x00);*/ plew.WriteString("15010"); plew.WriteString(ServerConstants.SERVER_IP); plew.WriteString("15111"); c.Send(plew); } }