public override void OnStartServer() { CallbackLog("OnStartServer"); base.OnStartServer(); ServerStartEvent?.Invoke(this, EventArgs.Empty); }
public void OnServerStart(ServerStartEvent e) { new GeneralVersionConfirmPacketReceiveSubscriber(); new AuthLoginRequestPacketReceiveSubscriber(); new WorldValidationPacketReceiveSubscriber(); new WorldCharacterListRequestPacketReceiveSubscriber(); new WorldCharacterCreateRequestPacketReceiveSubscriber(); new WorldCharacterDeleteRequestPacketReceiveSubscriber(); new WorldCharacterRenameRequestPacketReceiveSubscriber(); new WorldLoginRequestPacketReceiveSubscriber(); new WorldLevelLoadCompletePacketReceiveSubscriber(); new WorldPositionUpdatePacketReceiveSubscriber(); new PlayerLoadedGameMessageReceiveSubscriber(); new CharacterListRequestSubscriber(); }
private void StartUp(ServerStartEvent @event) { Console.WriteLine(@event.Message); }
private void StartedHandler() { var evt = new ServerStartEvent(); Events.Raise(evt, _log); }