public void Begin() { //This method will Initiate the looby; //ServerSend.StartLobby(); foreach (var playerHolder in GetAllPlayers()) { var playerHolderTeam = FindPlayerTeam(playerHolder); switch (playerHolderTeam) { case 1: ServerSend.BeginLobby(playerHolder.GetPlayerId(), _matchID, _team1, _team2); break; case 2: ServerSend.BeginLobby(playerHolder.GetPlayerId(), _matchID, _team2, _team1); break; } } _creationTime = Time.time + 30; }