public RunInitiation(GameObject gameObject, Game game, ServerRow serverRow) { this.gameObject = gameObject; this.game = game; droppable = gameObject.AddComponent <Droppable>(); serverRow.Observe(this); }
public ServerRow AddServerRow(System.Uri Uri, string Name) { ServerRow rowServerRow = ((ServerRow)(this.NewRow())); object[] columnValuesArray = new object[] { Uri, Name }; rowServerRow.ItemArray = columnValuesArray; this.Rows.Add(rowServerRow); return(rowServerRow); }
public RunInitiation(GameObject gameObject, Game game, ServerRow serverRow) { this.gameObject = gameObject; this.game = game; serverRow.Observe(this); }
public CorpView(ServerRow serverRow) { this.serverRow = serverRow; }
public ServerRowChangeEvent(ServerRow row, global::System.Data.DataRowAction action) { this.eventRow = row; this.eventAction = action; }
public void RemoveServerRow(ServerRow row) { this.Rows.Remove(row); }
public void AddServerRow(ServerRow row) { this.Rows.Add(row); }