public ChannelManager(ServerPrx server, string channel)
        {
            m_server = server;

            // Update list of channels
            lock (chan_ids)
                foreach (var child in m_server.getTree().children)
                {
                    chan_ids[child.c.name] = child.c.id;
                }

            // Set channel if it was found, create it if it wasn't
            lock (chan_ids)
                if (chan_ids.ContainsKey(channel))
                {
                    parent_chan = chan_ids[channel];
                }
                else
                {
                    parent_chan = m_server.addChannel(channel, 0);
                }

            // Set permissions on channels
            Murmur.ACL[] acls = new Murmur.ACL[1];
            acls[0] = new Murmur.ACL(true, true, false, -1, "all",
                                     Murmur.PermissionSpeak.value, Murmur.PermissionEnter.value);

            m_log.DebugFormat("[MurmurVoice] Setting ACLs on channel");
            m_server.setACL(parent_chan, acls, null, true);
        }
예제 #2
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        /// <summary>
        /// Links channels together so that destination can hear source
        /// </summary>
        public void LinkChannel(int sourceID, int destinationID, bool oneWay = true)
        {
            var channels = server.getChannels();

            // link channels
            var srcChan = channels[sourceID];
            var dstChan = channels[destinationID];

            srcChan.links = AddToArray(srcChan.links, destinationID);
            dstChan.links = AddToArray(dstChan.links, sourceID);
            server.setChannelState(srcChan);
            server.setChannelState(dstChan);

            if (oneWay)
            {
                // set ACL (dont let source hear destination)
                server.setACL(sourceID,
                              new[]
                {
                    new ACL(true, true, false, -1, "all", 0, (int)Permission.Speak),
                    new ACL(true, true, false, -1, "in", (int)Permission.Speak, 0)
                },
                              null,
                              true);
            }
        }
예제 #3
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        /// <summary>
        /// Update exist channel
        /// </summary>
        /// <param name="channel"></param>
        /// <param name="setAcl">add acls and groups?</param>
        public void UpdateChannel(VirtualServerEntity.Channel channel, bool setAcl = false)
        {
            // set channel info
            var state = new Channel(channel.Id, channel.Name, channel.ParentId, channel.Links, channel.Description, false, channel.Position);

            // WARNING! LINKS MUST BE VALID OR InvalidChannelException will be thrown
            _server.setChannelState(state);

            if (setAcl)
            {
                // set groups
                Group[] groups = new Group[channel.Groups.Count];
                for (int i = 0; i < channel.Groups.Count; i++)
                {
                    var g = channel.Groups[i];
                    groups[i] = new Group(g.Name, g.Inherited, g.Inherit, g.Inheritable, g.Add, g.Remove, g.Members);
                }
                // set acls
                ACL[] acls = new ACL[channel.Acls.Count];
                for (int i = 0; i < channel.Acls.Count; i++)
                {
                    var a = channel.Acls[i];
                    acls[i] = new ACL(a.ApplyHere, a.ApplySubs, a.Inherited, a.UserId, a.Group, a.Allow, a.Deny);
                }
                _server.setACL(channel.Id, acls, groups, channel.InheritAcl);
            }

            // update in cache
            if (_entity.Channels.ContainsKey(channel.Id))
            {
                _entity.Channels[channel.Id] = channel;
            }
            else
            {
                _entity.Channels.Add(channel.Id, channel);
            }
        }
예제 #4
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        public ChannelManager(ServerPrx server, string channel)
        {
            m_server = server;

            // Update list of channels
            lock (chan_ids)
                foreach (var child in m_server.getTree().children)
                {
                    chan_ids[child.c.name] = child.c.id;
                }

            // Set channel if it was found, create it if it wasn't
            lock (chan_ids)
                if (chan_ids.ContainsKey(channel))
                {
                    parent_chan = chan_ids[channel];
                }
                else
                {
                    parent_chan = m_server.addChannel(channel, 0);
                }

            // Set permissions on channels
            Murmur.ACL[] acls = new Murmur.ACL[1];
            acls[0]           = new Murmur.ACL();
            acls[0].group     = "all";
            acls[0].applyHere = true;
            acls[0].applySubs = true;
            acls[0].inherited = false;
            acls[0].userid    = -1;
            acls[0].allow     = Murmur.PermissionSpeak.value;
            acls[0].deny      = Murmur.PermissionEnter.value;

            m_log.DebugFormat("[MurmurVoice] Setting ACLs on channel");
            m_server.setACL(parent_chan, acls, (new List <Murmur.Group>()).ToArray(), true);
        }
        public ChannelManager(ServerPrx server, string estatechan)
        {
            m_server = server;
            Murmur.Tree ServerTree;
            estate_chan = -1;
            // check list of channels
            ServerTree = m_server.getTree();
            lock(chan_ids)
                {
                foreach(var child in ServerTree.children)
                    {
                    if(child.c.name == estatechan)
                        {
                        chan_ids[child.c.name] = child.c.id;
                        estate_chan = child.c.id;
                        m_log.DebugFormat("[MurmurVoice]: Estate channel {0} already created id {1}",
                            child.c.name,child.c.id);
                        break;
                        }
                    }
                }
            // create it if it wasn't found
            if(estate_chan == -1)
                {
                estate_chan = m_server.addChannel(estatechan, 0);
                chan_ids[estatechan]=estate_chan;
                m_log.InfoFormat("[MurmurVoice]: Estate channel {0} created id {1}",estatechan,estate_chan);

            // Set permissions on channels
                Murmur.ACL[] acls = new Murmur.ACL[1];
                acls[0] = new Murmur.ACL();
                acls[0].group = "all";
                acls[0].applyHere = true;
                acls[0].applySubs = true;
                acls[0].inherited = false;
                acls[0].userid = -1;
                acls[0].allow = Murmur.PermissionSpeak.value;
                acls[0].deny = Murmur.PermissionEnter.value;

                m_server.setACL(estate_chan, acls, (new List<Murmur.Group>()).ToArray(), true);
                }
        }
예제 #6
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        public ChannelManager(ServerPrx server, string channel)
        {
            m_server = server;

            // Update list of channels
            lock (chan_ids)
                foreach (var child in m_server.getTree().children)
                    chan_ids[child.c.name] = child.c.id;

            // Set channel if it was found, create it if it wasn't
            lock (chan_ids)
                if (chan_ids.ContainsKey(channel))
                    parent_chan = chan_ids[channel];
                else
                    parent_chan = m_server.addChannel(channel, 0);

            // Set permissions on channels
            Murmur.ACL[] acls = new Murmur.ACL[1];
            acls[0] = new Murmur.ACL();
            acls[0].group = "all";
            acls[0].applyHere = true;
            acls[0].applySubs = true;
            acls[0].inherited = false;
            acls[0].userid = -1;
            acls[0].allow = Murmur.PermissionSpeak.value;
            acls[0].deny = Murmur.PermissionEnter.value;

            m_log.DebugFormat("[MurmurVoice] Setting ACLs on channel");
            m_server.setACL(parent_chan, acls, (new List<Murmur.Group>()).ToArray(), true);
        }
        public ChannelManager(ServerPrx server, string channel)
        {
            m_server = server;

            // Update list of channels
            lock (chan_ids)
                foreach (var child in m_server.getTree().children)
                    chan_ids[child.c.name] = child.c.id;

            // Set channel if it was found, create it if it wasn't
            lock (chan_ids)
                if (chan_ids.ContainsKey(channel))
                    parent_chan = chan_ids[channel];
                else
                    parent_chan = m_server.addChannel(channel, 0);

            // Set permissions on channels
            Murmur.ACL[] acls = new Murmur.ACL[1];
            acls[0] = new Murmur.ACL(true, true, false, -1, "all",
                Murmur.PermissionSpeak.value, Murmur.PermissionEnter.value);

            m_log.DebugFormat("[MurmurVoice] Setting ACLs on channel");
            m_server.setACL(parent_chan, acls, null, true);
        }