public void SetUp()
        {
            _factory     = new ServerPackageFactory();
            _pongPackage = new PongPackage {
                Value = 10
            };

            _acceptLoginPackage = new AcceptLoginPackage {
                ClientId = 10
            };
            _setRoomPackage = new SetRoomPackage
            {
                Room = new Room
                {
                    Id     = 1,
                    Width  = 10,
                    Height = 10,
                    Units  = new[]
                    {
                        new Unit
                        {
                            Id       = 1,
                            Position = new Position(),
                            State    = States.Move
                        }
                    }
                }
            };

            _updatePositionsPackage = new UpdatePositionsPackage
            {
                Units = new Unit[5]
            };
            for (int i = 0; i < _updatePositionsPackage.Units.Length; i++)
            {
                var unit = new Unit
                {
                    Id             = i + 1,
                    Position       = new Position(1 * i, 5 * i),
                    State          = States.Move,
                    TargetPosition = new Position(1 * i, 5 * i)
                };

                _updatePositionsPackage.Units[i] = unit;
            }
        }