예제 #1
0
    public override void OnStopServer()
    {
        ServerOnPlayerDespawned?.Invoke(this);

        health.ServerOnDie -= ServerHandleDie;
    }
예제 #2
0
 private void OnDeath()
 {
     ServerOnPlayerDespawned?.Invoke(this);
     NetworkServer.Destroy(this.gameObject);
 }