public override void OnStopServer() { ServerOnPlayerDespawned?.Invoke(this); health.ServerOnDie -= ServerHandleDie; }
private void OnDeath() { ServerOnPlayerDespawned?.Invoke(this); NetworkServer.Destroy(this.gameObject); }
public override void OnStopServer() { ServerOnPlayerDespawned?.Invoke(this); health.ServerOnDie -= ServerHandleDie; }
private void OnDeath() { ServerOnPlayerDespawned?.Invoke(this); NetworkServer.Destroy(this.gameObject); }