public void SetPosition(int aObjectId, Vector3 aPosition, Quaternion aRotation, int aAreaId) { // Send a message to the given game object asking it to change its position ServerNetwork.NetworkObject obj = serverNet.GetNetObjById(aObjectId); long aClientId = serverNet.GetOwnerClientId(aObjectId); // Send the message to the client serverNet.CallRPC("SetPositionFromServer", aClientId, aObjectId, aPosition, aRotation, aAreaId); }