bool ContinueReading() { while (true) { if (size == 0) { if (readCallback == null) { readCallback = new WaitCallback(ReadCallback); } // if we already have buffered some data we need // to accrue it in case we're duping the connection if (buffer != null) { int dataOffset = 0; if (accruedData == null) { accruedData = new byte[offset]; } else { byte[] newAccruedData = new byte[accruedData.Length + offset]; Buffer.BlockCopy(accruedData, 0, newAccruedData, 0, accruedData.Length); dataOffset = this.accruedData.Length; accruedData = newAccruedData; } Buffer.BlockCopy(buffer, 0, accruedData, dataOffset, offset); } if (Connection.BeginRead(0, Connection.AsyncReadBufferSize, GetRemainingTimeout(), readCallback, this) == AsyncCompletionResult.Queued) { return(false); } GetReadResult(); } while (true) { int bytesDecoded = decoder.Decode(buffer, offset, size); if (bytesDecoded > 0) { offset += bytesDecoded; size -= bytesDecoded; } if (decoder.CurrentState == ServerModeDecoder.State.Done) { return(true); } if (size == 0) { break; } } } }
bool ContinueReading() { for (;;) { if (size == 0) { if (readCallback == null) { readCallback = ReadCallback; } if (Connection.BeginRead(0, Connection.AsyncReadBufferSize, GetRemainingTimeout(), readCallback, this) == AsyncCompletionResult.Queued) { break; } if (!GetReadResult()) // we're at EOF, bail { return(false); } } for (;;) { int bytesDecoded; try { bytesDecoded = decoder.Decode(buffer, offset, size); } catch (CommunicationException e) { // see if we need to send back a framing fault string framingFault; if (FramingEncodingString.TryGetFaultString(e, out framingFault)) { byte[] drainBuffer = new byte[128]; InitialServerConnectionReader.SendFault( Connection, framingFault, drainBuffer, GetRemainingTimeout(), MaxViaSize + MaxContentTypeSize); base.Close(GetRemainingTimeout()); } throw; } if (bytesDecoded > 0) { offset += bytesDecoded; size -= bytesDecoded; } if (decoder.CurrentState == ServerModeDecoder.State.Done) { return(true); } if (size == 0) { break; } } } return(false); }