protected static bool GetOrigin(uLink.NetworkPlayer player, bool eyes, out Vector3 origin) { PlayerClient playerClient; Transform transforms; ServerManagement serverManagement = ServerManagement.Get(); if (serverManagement && serverManagement.GetPlayerClient(player, out playerClient)) { Controllable controllable = playerClient.controllable; if (controllable) { Character component = controllable.GetComponent <Character>(); if (!component) { transforms = controllable.transform; } else { transforms = (!eyes || !component.eyesTransformReadOnly ? component.transform : component.eyesTransformReadOnly); } origin = transforms.position; return(true); } } origin = new Vector3(); return(false); }
protected void OnDestroy() { if (ServerManagement._serverMan == this) { ServerManagement._serverMan = null; } }
static void Main() { #region Initialization ItemGeneration.ItemGenerationInitialization(); WorldGeneration.InitializeWorldGeneration(); #endregion Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); List <Player> playerList = ServerManagement.LoadPlayers("players.xml"); SoundManager.InitializeSounds(); playerList = ServerManagement.LoadFromFolder(Path.Combine(Environment.SpecialFolder.MyDocuments.ToString(), "/The Legend of Eiwar/players.xml")); if (playerList == null) { playerList = new List <Player>(); } LoginForm lf = new LoginForm(playerList); Application.Run(lf); if (lf.DialogResult == DialogResult.OK) { Player player = lf.ReturnedPlayer(); Application.Run(new MainWindow(player, playerList)); } }
public virtual void RemovePlayerSpawn(GameObject spawn) { ServerManagement serverManagement = ServerManagement.Get(); if (serverManagement) { serverManagement.RemovePlayerSpawn(spawn); } }
public virtual void RemovePlayerSpawn(GameObject spawn) { ServerManagement management = ServerManagement.Get(); if (management != null) { management.RemovePlayerSpawn(spawn); } }
public static IEnumerable <PlayerClient> FindAllWithName(string name, StringComparison comparison) { ServerManagement management; if (!string.IsNullOrEmpty(name) && ((management = ServerManagement.Get()) != null)) { return(management.FindPlayerClientsByName(name, comparison)); } return(EmptyArray <PlayerClient> .emptyEnumerable); }
private void btExitGame_Click(object sender, EventArgs e) { Function.SoundManager.PlayButtonSound(); player.Settings.ThisVersion = (Function.ServerManagement.GetRunningVersion()).ToString(); ServerManagement.Saveplayers("players.xml", playerlist, player); ServerManagement.ExportToFolder(Path.Combine(Environment.SpecialFolder.MyDocuments.ToString(), "/The Legend of Eiwar/players.xml"), playerlist); Function.SoundManager.StopMainMenuMusic(); this.Close(); }
public static IEnumerable <PlayerClient> FindAllWithString(string partialNameOrIDInt) { ServerManagement management = ServerManagement.Get(); if ((management != null) && !string.IsNullOrEmpty(partialNameOrIDInt)) { return(management.FindPlayerClientsByString(partialNameOrIDInt)); } return(EmptyArray <PlayerClient> .emptyEnumerable); }
private void Awake() { if (_instance) { Destroy(gameObject); } else { _instance = this; } }
public static void teleport(ref ConsoleSystem.Arg arg) { if (arg.Args.Length >= 2) { string[] array = arg.Args; if (array[0].Contains(",")) { array = string.Join(" ", array).Replace(",", " ").Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries); } PlayerClient playerClient = Helper.GetPlayerClient(array[0]); if (playerClient == null) { arg.ReplyWith("Player with name " + Helper.QuoteSafe(array[0]) + " not found."); } else { Vector3 vector = Vector3.zero; if (array.Length > 2) { float x = 0f; float y = 0f; float z = 0f; if (!float.TryParse(array[1], out x) || !float.TryParse(array[2], out y) || !float.TryParse(array[3], out z)) { arg.ReplyWith("Invalid syntax for execute command"); return; } vector = new Vector3(x, y, z); arg.ReplyWith(Helper.QuoteSafe(playerClient.userName) + " teleported to " + vector.AsString()); } else { PlayerClient playerClient2 = Helper.GetPlayerClient(array[1]); if (playerClient2 == null) { arg.ReplyWith(Config.GetMessage("Command.PlayerNoFound", null, array[1])); return; } if (playerClient == playerClient2 || !ServerManagement.GetOrigin(playerClient2.netPlayer, true, out vector)) { arg.ReplyWith(playerClient.userName + " cannot be teleported to " + playerClient2.userName); return; } arg.ReplyWith(Helper.QuoteSafe(playerClient.userName) + " teleported to " + Helper.QuoteSafe(playerClient2.userName)); } Helper.TeleportTo(playerClient.netUser, vector); } } }
public override void Start() { try { ServerManagement serverManagement = new ServerManagement(_server); MBeanServer beanServer = ManagementFactory.PlatformMBeanServer; beanServer.registerMBean(serverManagement, CreateObjectName()); } catch (Exception e) { throw new Exception("Unable to initialize jmx management, see nested exception.", e); } }
public MainWindow(Player _player, List <Player> _playerlist) { InitializeComponent(); player = _player; Function.SoundManager.PlayMain(player.Settings.SoundOn, this, player.Settings.SoundVolume); if (player.Settings.PrefChars == null) { player.Settings.PrefChars.Add("None"); } if (player.CurrentQuest != null) { player.CurrentQuest.UpdateQuest(player, 1, null, 0, 0, 1.0, new List <EnumCharClass>(), false); } playerlist = _playerlist; this.BackgroundImage = GeneralFunctions.ResizeImage(Properties.Resources.background, labelBackgroundIGNORE.Size); this.richTextBoxActionbox.Text = "Welcome to The Legend of Eiwar" + Environment.NewLine + "Version : " + ServerManagement.GetRunningVersion() + Environment.NewLine + Environment.NewLine + "Click the support tab to instructions on how to play and to see changes!" + Environment.NewLine + "If you find a bug or believe there is a balance issue in the game, please report this by pressing " + "the ''Support'' button and using the ''Bug/Suggestion Report'' function."; foreach (var item in player.ControlledCharacters) { item.ResetCharSkills(); } if (this.player.ControlledCharacters.Count == 0) { NewPlayer(); } else { foreach (var item in this.player.ControlledCharacters) { this.flpCharacters.Controls.Add(new ucCharacterInterface(item, true)); } foreach (var item in flpCharacters.Controls) { (item as ucCharacterInterface).Update(); } } UpdateQuestVisual(); UpdateDustLabel(); UpdateInventoryVisual(); }
public static void teleport(ref ConsoleSystem.Arg arg) { if (arg.Args.Length >= 2) { string[] args = arg.Args; if (args[0].Contains(",")) { args = string.Join(" ", args).Replace(",", " ").Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries); } PlayerClient playerClient = Helper.GetPlayerClient(args[0]); if (playerClient == null) { arg.ReplyWith("Player with name " + Helper.QuoteSafe(args[0]) + " not found."); } else { Vector3 zero = Vector3.zero; if (args.Length > 2) { float result = 0f; float num2 = 0f; float num3 = 0f; if ((!float.TryParse(args[1], out result) || !float.TryParse(args[2], out num2)) || !float.TryParse(args[3], out num3)) { arg.ReplyWith("Invalid syntax for execute command"); return; } zero = new Vector3(result, num2, num3); arg.ReplyWith(Helper.QuoteSafe(playerClient.userName) + " teleported to " + zero.AsString()); } else { PlayerClient client2 = Helper.GetPlayerClient(args[1]); if (client2 == null) { arg.ReplyWith(Config.GetMessage("Command.PlayerNoFound", null, args[1])); return; } if ((playerClient == client2) || !ServerManagement.GetOrigin(client2.netPlayer, true, out zero)) { arg.ReplyWith(playerClient.userName + " cannot be teleported to " + client2.userName); return; } arg.ReplyWith(Helper.QuoteSafe(playerClient.userName) + " teleported to " + Helper.QuoteSafe(client2.userName)); } Helper.TeleportTo(playerClient.netUser, zero); } } }
private ActivationResult ActRoute(bool?on, uLink.NetworkPlayer sender, ulong timestamp) { PlayerClient playerClient; ServerManagement serverManagement = ServerManagement.Get(); if (!serverManagement) { playerClient = null; } else { serverManagement.GetPlayerClient(sender, out playerClient); } return(this.ActRoute(on, playerClient, timestamp)); }
private ActivationResult ActRoute(bool?on, NetworkPlayer sender, ulong timestamp) { PlayerClient client; ServerManagement management = ServerManagement.Get(); if (management != null) { management.GetPlayerClient(sender, out client); } else { client = null; } return(this.ActRoute(on, client, timestamp)); }
private void uLink_OnDisconnectedFromServer(NetworkDisconnection netDisconnect) { NetError lastKickReason = ServerManagement.GetLastKickReason(true); this.LogDisconnect(lastKickReason, new NetworkDisconnection?(netDisconnect)); DisableOnConnectedState.OnDisconnected(); ConsoleSystem.Run("gameui.show", false); this.LoadBackground(); if (lastKickReason != NetError.NoError) { this.ShowInformation("Disconnected (" + lastKickReason.NiceString() + ")"); } else { this.ShowInformation("Disconnected from server."); } LoadingScreen.Hide(); }
/// <summary> /// Allows to manage server's connection /// </summary> private void ManageServer() { try { CheckIP(txtIpServer.Text); ServerManager = new ServerManagement(txtIpServer.Text); ServerManager.SaveFileEvent += ServerManager_SaveFileEvent; lstBoxFile.DataSource = ServerManager.ReceiveDirectory(); lblIP.Text = $"Connesso a : {txtIpServer.Text}"; ToggleFields(Status.Online); } catch (ArgumentException) { lblErroreIP.Visible = true; txtIpServer.WithError = true; lblErroreIP.Text = "Indirizzo IP non valido"; } catch (SocketException) { MetroFramework.MetroMessageBox.Show(this, "\n\nImpossible contattare il server all'indirizzo: " + txtIpServer.Text, "Errore", MessageBoxButtons.OK, MessageBoxIcon.Error); } catch (Exception ex) { MetroFramework.MetroMessageBox.Show(this, "\n\n" + ex.Message, "Errore", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
public virtual void AddPlayerSpawn(GameObject spawn) { ServerManagement.Get().AddPlayerSpawn(spawn); }
/// <summary> /// Kicks this player from the game /// </summary> /// <param name="reason"></param> public void Kick(string reason) { ServerManagement.Get().networkView.RPC("KP", netUser.networkPlayer, reason); NetCull.CloseConnection(netUser.networkPlayer, true); }
protected void Awake() { _serverMan = this; UnityEngine.Object.DontDestroyOnLoad(base.gameObject); DestroysOnDisconnect.ApplyToGameObject(base.gameObject); }
public ServerService(ServerManagement serverManagement) { this.serverManagement = serverManagement; }
public Bot() { BotUser = new DiscordClient(x => { x.LogLevel = LogSeverity.Info; }); BotUser.Log.Message += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}"); BotUser.UsingCommands(x => { x.PrefixChar = '-'; x.AllowMentionPrefix = true; }); commands = BotUser.GetService <CommandService>(); RoleManagementCommands rmc = new RoleManagementCommands(BotUser, commands); AccountManagementCommands amc = new AccountManagementCommands(BotUser, commands); RoleManagementTrigger roleManagementTrigger = new RoleManagementTrigger(BotUser, commands); RegionCommands regionCommands = new RegionCommands(BotUser, commands); RoleCommand roleCommand = new RoleCommand(BotUser, commands); ManagementTools managementTools = new ManagementTools(BotUser, commands); ServerInfoCommands serverInfoCommands = new ServerInfoCommands(BotUser, commands); MasteryCommands masteryCommands = new MasteryCommands(BotUser, commands); ServerManagement serverManagement = new ServerManagement(BotUser, commands); RankCommands rankCommands = new RankCommands(BotUser, commands); SummonerInfo summonerInfo = new SummonerInfo(commands); BotManagement botManagement = new BotManagement(commands, BotUser); Interaction inter = new Interaction(BotUser, commands); CreateRoles createRoles = new CreateRoles(commands); Matchmaking_Settings matchmakingSettings = new Matchmaking_Settings(commands); CoachCommands coachCommands = new CoachCommands(commands); Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); MatchmakingTrigger trigger = new MatchmakingTrigger(BotUser, commands); MatchmakingCommands matchmakingCommands = new MatchmakingCommands(commands, BotUser, trigger); new HelpCommand(BotUser, commands); Task.Run(() => trigger.TimedClear(stopwatch)); matchmakingCommands.CreateCommands(); matchmakingSettings.ChannelSettings(); coachCommands.CreateCommands(); createRoles.CreateRank(); summonerInfo.SelfInfo(); summonerInfo.OtherInfo(); serverManagement.ServerAdded(); serverManagement.VerifyServer(); serverInfoCommands.InviteLink(); amc.ClaimAccount(); amc.Claim(); rankCommands.GetRank(); new Universal_Role(BotUser, commands).UniversalRole(); regionCommands.GetRegion(); roleCommand.GetRole(); rmc.Update(); rmc.GetRoles(); managementTools.ChangeType(); managementTools.ChangeCommandAllowed(); managementTools.OverrideSystem(); serverInfoCommands.ServerInfo(); serverInfoCommands.Description(); serverManagement.CheckForNewServer(); managementTools.Admin(); roleCommand.GetRoleParameter(); Legal(); roleManagementTrigger.JoiningRoleGive(); masteryCommands.GetMasteryPoints(); managementTools.AdminMastery(); Test(); BotUser.ExecuteAndWait(async() => { await BotUser.Connect(global::Keys.Keys.discordKey, TokenType.Bot); }); }
public static IEnumerable <uLink.NetworkPlayer> GetNetworkPlayersByName(string name) { return(ServerManagement.GetNetworkPlayersByName(name, StringComparison.InvariantCultureIgnoreCase)); }
public static new RustServerManagement Get() { return((RustServerManagement)ServerManagement.Get()); }
protected void Awake() { ServerManagement._serverMan = this; UnityEngine.Object.DontDestroyOnLoad(base.gameObject); DestroysOnDisconnect.ApplyToGameObject(base.gameObject); }
public void RequestRespawn_InCamp() { this.OutroAnimations(); ServerManagement.Get().networkView.RPC <bool>("RequestRespawn", uLink.RPCMode.Server, true); }