public async Task switchItemToDifferentInv(ClassicPlayer player, string itemname, int itemAmount, string fromContainer, string toContainer) { try { if (player == null || !player.Exists || itemname == "" || itemAmount <= 0 || fromContainer == "" || toContainer == "" || User.GetPlayerOnline(player) == 0) { return; } if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs()) { HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return; } int charId = player.CharacterId; string normalName = ServerItems.ReturnNormalItemName(itemname); float itemWeight = ServerItems.GetItemWeight(itemname) * itemAmount; float invWeight = CharactersInventory.GetCharacterItemWeight(charId, "inventory"); float backpackWeight = CharactersInventory.GetCharacterItemWeight(charId, "backpack"); if (!CharactersInventory.ExistCharacterItem(charId, itemname, fromContainer)) { return; } if (toContainer == "inventory") { if (invWeight + itemWeight > 15f) { HUDHandler.SendNotification(player, 3, 5000, $"Soviel Platz hast du im Inventar nicht."); return; } } else if (toContainer == "backpack") { if (backpackWeight + itemWeight > Characters.GetCharacterBackpackSize(Characters.GetCharacterBackpack(charId))) { HUDHandler.SendNotification(player, 3, 5000, $"Soviel Platz hast du in deinen Taschen / deinem Rucksack nicht."); return; } } if (CharactersInventory.GetCharacterItemAmount(charId, itemname, fromContainer) < itemAmount) { HUDHandler.SendNotification(player, 4, 5000, "Die angegebene Item-Anzahl ist größer als die Anzahl der Items die du mit dir trägst."); return; } if (itemname == "Rucksack" || itemname == "Tasche" || normalName == "Ausweis" || normalName == "Bargeld" || normalName == "Smartphone" || normalName == "EC Karte" || normalName == "Fahrzeugschluessel") { HUDHandler.SendNotification(player, 3, 5000, "Diesen Gegenstand kannst du nicht in deinen Rucksack / deine Tache legen."); return; } CharactersInventory.RemoveCharacterItemAmount(charId, itemname, itemAmount, fromContainer); CharactersInventory.AddCharacterItem(charId, itemname, itemAmount, toContainer); HUDHandler.SendNotification(player, 2, 5000, $"Der Gegenstand {itemname} ({itemAmount}x) wurde erfolgreich vom ({fromContainer}) in ({toContainer}) verschoben."); RequestInventoryItems(player); } catch (Exception e) { Alt.Log($"{e}"); } }
public void GiveItemCMD(IPlayer player, string itemName, int itemAmount) { if (player == null || !player.Exists) { return; } if (player.AdminLevel() <= 8) { HUDHandler.SendNotification(player, 4, 5000, "Keine Rechte."); return; } if (!ServerItems.ExistItem(ServerItems.ReturnNormalItemName(itemName))) { HUDHandler.SendNotification(player, 4, 5000, $"Itemname nicht gefunden: {itemName}"); return; } ulong charId = player.GetCharacterMetaId(); if (charId <= 0) { return; } CharactersInventory.AddCharacterItem((int)charId, itemName, itemAmount, "inventory"); HUDHandler.SendNotification(player, 2, 5000, $"Gegenstand '{itemName}' ({itemAmount}x) erhalten."); }
public async Task DropItem(ClassicPlayer player, string itemname, int itemAmount, string fromContainer) { try { if (player == null || !player.Exists || itemname == "" || itemAmount <= 0 || fromContainer == "" || User.GetPlayerOnline(player) == 0) { return; } if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs()) { HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return; } string normalItemName = ServerItems.ReturnNormalItemName(itemname); if (ServerItems.IsItemDroppable(itemname) == false) { HUDHandler.SendNotification(player, 4, 5000, $"Diesen Gegenstand kannst du nicht wegwerfen ({itemname})."); return; } int charId = player.CharacterId; if (charId <= 0 || CharactersInventory.ExistCharacterItem(charId, itemname, fromContainer) == false) { return; } if (CharactersInventory.GetCharacterItemAmount(charId, itemname, fromContainer) < itemAmount) { HUDHandler.SendNotification(player, 4, 5000, $"Die angegebene wegzuwerfende Anzahl ist nicht vorhanden ({itemname})."); return; } if (itemname == "Smartphone") { if (Characters.IsCharacterPhoneEquipped(charId)) { HUDHandler.SendNotification(player, 3, 2500, "Du musst dein Handy erst ausschalten / ablegen."); return; } } else if (itemname == "Rucksack") { if (Characters.GetCharacterBackpack(charId) == "Rucksack") { if (CharactersInventory.GetCharacterItemAmount(charId, "Rucksack", "inventory") == itemAmount) { HUDHandler.SendNotification(player, 3, 5000, "Du musst deinen Rucksack erst ablegen, bevor du diesen wegwerfen kannst."); return; } else { CharactersInventory.RemoveCharacterItemAmount(charId, itemname, itemAmount, fromContainer); InventoryAnimation(player, "drop", 0); HUDHandler.SendNotification(player, 2, 5000, $"Der Gegenstand {itemname} ({itemAmount}) wurde erfolgreich weggeworfen ({fromContainer})."); return; } } else { CharactersInventory.RemoveCharacterItemAmount(charId, itemname, itemAmount, fromContainer); InventoryAnimation(player, "drop", 0); HUDHandler.SendNotification(player, 2, 5000, $"Der Gegenstand {itemname} ({itemAmount}) wurde erfolgreich weggeworfen ({fromContainer})."); return; } } else if (itemname == "Tasche") { if (Characters.GetCharacterBackpack(charId) == "Tasche") { if (CharactersInventory.GetCharacterItemAmount(charId, "Tasche", "inventory") == itemAmount) { HUDHandler.SendNotification(player, 3, 5000, "Du musst zuerst deine Tasche ablegen, bevor du diese wegwerfen kannst."); return; } else { CharactersInventory.RemoveCharacterItemAmount(charId, itemname, itemAmount, fromContainer); InventoryAnimation(player, "drop", 0); HUDHandler.SendNotification(player, 2, 5000, $"Der Gegenstand {itemname} ({itemAmount}) wurde erfolgreich weggeworfen ({fromContainer})."); RequestInventoryItems(player); return; } } else { CharactersInventory.RemoveCharacterItemAmount(charId, itemname, itemAmount, fromContainer); InventoryAnimation(player, "drop", 0); HUDHandler.SendNotification(player, 2, 5000, $"Der Gegenstand {itemname} ({itemAmount}) wurde erfolgreich weggeworfen ({fromContainer})."); RequestInventoryItems(player); return; } } else if (ServerItems.GetItemType(itemname) == "weapon") { if ((string)Characters.GetCharacterWeapon(player, "PrimaryWeapon") == normalItemName || (string)Characters.GetCharacterWeapon(player, "SecondaryWeapon") == normalItemName || (string)Characters.GetCharacterWeapon(player, "SecondaryWeapon2") == normalItemName || (string)Characters.GetCharacterWeapon(player, "FistWeapon") == normalItemName) { if (CharactersInventory.GetCharacterItemAmount(charId, normalItemName, fromContainer) == itemAmount) { HUDHandler.SendNotification(player, 3, 5000, "Du musst zuerst deine Waffe ablegen."); return; } } } CharactersInventory.RemoveCharacterItemAmount(charId, itemname, itemAmount, fromContainer); InventoryAnimation(player, "drop", 0); HUDHandler.SendNotification(player, 2, 5000, $"Der Gegenstand {itemname} ({itemAmount}) wurde erfolgreich weggeworfen ({fromContainer})."); RequestInventoryItems(player); } catch (Exception e) { Alt.Log($"{e}"); } }
public async Task UseItem(ClassicPlayer player, string itemname, int itemAmount, string fromContainer) { try { string ECData = null, CarKeyData = null; if (player == null || !player.Exists || itemname == "" || itemAmount <= 0 || fromContainer == "" || User.GetPlayerOnline(player) == 0) { return; } if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs()) { HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return; } if (ServerItems.IsItemUseable(ServerItems.ReturnNormalItemName(itemname)) == false) { HUDHandler.SendNotification(player, 4, 5000, $"Dieser Gegenstand ist nicht benutzbar ({itemname})!"); return; } int charId = player.CharacterId; if (charId <= 0 || CharactersInventory.ExistCharacterItem(charId, itemname, fromContainer) == false) { return; } if (CharactersInventory.GetCharacterItemAmount(charId, itemname, fromContainer) < itemAmount) { HUDHandler.SendNotification(player, 4, 5000, $"Die angegeben zu nutzende Anzahl ist nicht vorhanden ({itemname})!"); return; } if (itemname.Contains("EC Karte")) { string[] SplittedItemName = itemname.Split(' '); ECData = itemname.Replace("EC Karte ", ""); itemname = "EC Karte"; } else if (itemname.Contains("Fahrzeugschluessel")) { string[] SplittedItemName = itemname.Split(' '); CarKeyData = itemname.Replace("Fahrzeugschluessel ", ""); itemname = "Autoschluessel"; } if (ServerItems.IsItemDesire(itemname)) { CharactersInventory.RemoveCharacterItemAmount(charId, itemname, itemAmount, fromContainer); Characters.SetCharacterHunger(charId, Characters.GetCharacterHunger(charId) + ServerItems.GetItemDesireFood(itemname) * itemAmount); Characters.SetCharacterThirst(charId, Characters.GetCharacterThirst(charId) + ServerItems.GetItemDesireDrink(itemname) * itemAmount); player.EmitLocked("Client:HUD:UpdateDesire", Characters.GetCharacterHunger(charId), Characters.GetCharacterThirst(charId)); //HUD updaten } else if (itemname == "Beamtenschutzweste") { CharactersInventory.RemoveCharacterItemAmount(charId, "Beamtenschutzweste", 1, fromContainer); Characters.SetCharacterArmor(charId, 100); player.Armor = 100; } if (itemname == "Rucksack" || itemname == "Tasche") { if (fromContainer == "backpack") { HUDHandler.SendNotification(player, 3, 5000, "Kleidungen & Taschen können nicht aus dem Rucksack aus benutzt werden."); return; } if (Characters.GetCharacterBackpack(charId) == "Rucksack") { if (itemname == "Rucksack") { if (CharactersInventory.GetCharacterBackpackItemCount(charId) == 0) { Characters.SetCharacterBackpack(player, "None"); HUDHandler.SendNotification(player, 2, 5000, "Du hast deinen Rucksack ausgezogen."); } else { HUDHandler.SendNotification(player, 4, 5000, "Du hast zuviele Sachen im Rucksack, du kannst deinen Rucksack nicht ablegen."); } } else { HUDHandler.SendNotification(player, 3, 5000, "Du hast bereits eine Tasche angelegt, lege diese vorher ab um deinen Rucksack anzulegen."); } } else if (Characters.GetCharacterBackpack(charId) == "Tasche") { if (itemname == "Tasche") { if (CharactersInventory.GetCharacterBackpackItemCount(charId) == 0) { Characters.SetCharacterBackpack(player, "None"); HUDHandler.SendNotification(player, 2, 5000, "Du hast deine Tasche ausgezogen."); } else { HUDHandler.SendNotification(player, 4, 5000, "Du hast zuviele Sachen in deiner Tasche, du kannst deine Tasche nicht ablegen."); } } else { HUDHandler.SendNotification(player, 3, 5000, "Du hast bereits einen Rucksack angelegt, lege diesen vorher ab um deine Tasche anzulegen."); } } else if (Characters.GetCharacterBackpack(charId) == "None") { Characters.SetCharacterBackpack(player, itemname); HUDHandler.SendNotification(player, 2, 5000, "Du hast deine Tasche / deinen Rucksack angezogen."); } } else if (itemname == "EC Karte") { var atmPos = ServerATM.ServerATM_.FirstOrDefault(x => player.Position.IsInRange(new Position(x.posX, x.posY, x.posZ), 1f)); if (atmPos == null || player.IsInVehicle) { HUDHandler.SendNotification(player, 3, 5000, "Du bist an keinem ATM oder sitzt in einem Auto."); return; } int usingAccountNumber = Convert.ToInt32(ECData); if (CharactersBank.GetBankAccountLockStatus(usingAccountNumber)) { if (CharactersInventory.ExistCharacterItem(charId, "EC Karte " + usingAccountNumber, "inventory")) { CharactersInventory.RemoveCharacterItemAmount(charId, "EC Karte " + usingAccountNumber, 1, "inventory"); } HUDHandler.SendNotification(player, 3, 5000, $"Ihre EC Karte wurde einzogen da diese gesperrt ist."); return; } player.EmitLocked("Client:ATM:BankATMcreateCEF", CharactersBank.GetBankAccountPIN(usingAccountNumber), usingAccountNumber, atmPos.zoneName); } else if (ServerItems.GetItemType(itemname) == "weapon") { if (itemname.Contains("Munitionsbox")) { string wName = itemname.Replace(" Munitionsbox", ""); CharactersInventory.RemoveCharacterItemAmount(charId, itemname, itemAmount, fromContainer); CharactersInventory.AddCharacterItem(charId, $"{wName} Munition", 30 * itemAmount, fromContainer); } else if (itemname.Contains("Munition")) { WeaponHandler.EquipCharacterWeapon(player, "Ammo", itemname, itemAmount, fromContainer); } else { WeaponHandler.EquipCharacterWeapon(player, "Weapon", itemname, 0, fromContainer); } } else if (itemname == "Brecheisen") { var house = ServerHouses.ServerHouses_.FirstOrDefault(x => x.ownerId > 0 && x.isLocked && ((ClassicColshape)x.entranceShape).IsInRange((ClassicPlayer)player)); if (house != null) { HouseHandler.BreakIntoHouse(player, house.id); return; } } else if (itemname == "Verbandskasten") { CharactersInventory.RemoveCharacterItemAmount(charId, "Verbandskasten", 1, fromContainer); Characters.SetCharacterHealth(charId, 200); player.Health = 200; } else if (itemname == "Benzinkanister" && player.IsInVehicle && player.Vehicle.Exists) { if (ServerVehicles.GetVehicleFuel(player.Vehicle) >= ServerVehicles.GetVehicleFuelLimitOnHash(player.Vehicle.Model)) { HUDHandler.SendNotification(player, 4, 2000, "Der Tank ist bereits voll."); return; } CharactersInventory.RemoveCharacterItemAmount(charId, "Benzinkanister", 1, fromContainer); ServerVehicles.SetVehicleFuel(player.Vehicle, ServerVehicles.GetVehicleFuel(player.Vehicle) + 15.0f); HUDHandler.SendNotification(player, 2, 2000, "Du hast das Fahrzeug erfolgreich aufgetankt."); } else if (itemname == "Weste") { CharactersInventory.RemoveCharacterItemAmount(charId, "Weste", 1, fromContainer); Characters.SetCharacterArmor(charId, 100); player.Armor = 100; if (Characters.GetCharacterGender(charId)) { player.EmitLocked("Client:SpawnArea:setCharClothes", 9, 17, 2); } else { player.EmitLocked("Client:SpawnArea:setCharClothes", 9, 15, 2); } } else if (itemname == "Pedalo") { HUDHandler.SendNotification(player, 1, 3500, "Bruder muss los.."); player.EmitLocked("Client:Ragdoll:SetPedToRagdoll", true, 0); //Ragdoll setzen player.EmitLocked("Client:Ragdoll:SetPedToRagdoll", false, 0); //Ragdoll setzen } else if (itemname == "Kokain") { CharactersInventory.RemoveCharacterItemAmount(charId, "Kokain", 1, fromContainer); HUDHandler.SendNotification(player, 2, 2000, "Du hast Koks gezogen du bist nun 15 Minuten effektiver."); player.EmitLocked("Client:Inventory:PlayEffect", "DrugsMichaelAliensFight", 900000); Characters.SetCharacterFastFarm(charId, true, 15); } else if (itemname == "Joint") { if (player.Armor >= 60) { HUDHandler.SendNotification(player, 3, 2000, "Weiter kannst du dich nicht selbst heilen."); return; } CharactersInventory.RemoveCharacterItemAmount(charId, "Joint", 1, fromContainer); Characters.SetCharacterArmor(charId, 15); player.Armor = +15; } else if (itemname == "Smartphone") { Alt.Log("Phone benutzt."); if (Characters.IsCharacterPhoneEquipped(charId)) { Alt.Log("Phone benutzt2."); player.EmitLocked("Client:Smartphone:equipPhone", false, Characters.GetCharacterPhonenumber(charId), Characters.IsCharacterPhoneFlyModeEnabled(charId)); HUDHandler.SendNotification(player, 2, 1500, "Smartphone ausgeschaltet."); } else { Alt.Log("Phone benutzt3."); player.EmitLocked("Client:Smartphone:equipPhone", true, Characters.GetCharacterPhonenumber(charId), Characters.IsCharacterPhoneFlyModeEnabled(charId)); HUDHandler.SendNotification(player, 2, 1500, "Smartphone eingeschaltet."); } Characters.SetCharacterPhoneEquipped(charId, !Characters.IsCharacterPhoneEquipped(charId)); SmartphoneHandler.RequestLSPDIntranet((ClassicPlayer)player); } if (ServerItems.hasItemAnimation(ServerItems.ReturnNormalItemName(itemname))) { InventoryAnimation(player, ServerItems.GetItemAnimationName(ServerItems.ReturnNormalItemName(itemname)), 0); } RequestInventoryItems(player); //HUDHandler.SendNotification(player, 2, 5000, $"DEBUG: Der Gegenstand {itemname} ({itemAmount}) wurde erfolgreich aus ({fromContainer}) benutzt."); } catch (Exception e) { Alt.Log($"{e}"); } }
internal static void closeDeathscreen(IPlayer player) { try { if (player == null || !player.Exists) { return; } int charId = (int)player.GetCharacterMetaId(); if (charId <= 0) { return; } player.EmitLocked("Client:Deathscreen:closeCEF"); player.SetPlayerIsUnconscious(false); player.SetPlayerIsFastFarm(false); player.EmitLocked("Client:Ragdoll:SetPedToRagdoll", false, 2000); Characters.SetCharacterUnconscious(charId, false, 0); Characters.SetCharacterFastFarm(charId, false, 0); player.EmitLocked("Client:Inventory:StopEffect", "DrugsMichaelAliensFight"); foreach (var item in CharactersInventory.CharactersInventory_.ToList().Where(x => x.charId == charId)) { if (item.itemName.Contains("EC Karte") || item.itemName.Contains("Ausweis") || item.itemName.Contains("Fahrzeugschluessel") || ServerItems.GetItemType(ServerItems.ReturnNormalItemName(item.itemName)) == "clothes") { continue; } CharactersInventory.RemoveCharacterItem(charId, item.itemName, item.itemLocation); } Characters.SetCharacterWeapon(player, "PrimaryWeapon", "None"); Characters.SetCharacterWeapon(player, "PrimaryAmmo", 0); Characters.SetCharacterWeapon(player, "SecondaryWeapon2", "None"); Characters.SetCharacterWeapon(player, "SecondaryWeapon", "None"); Characters.SetCharacterWeapon(player, "SecondaryAmmo2", 0); Characters.SetCharacterWeapon(player, "SecondaryAmmo", 0); Characters.SetCharacterWeapon(player, "FistWeapon", "None"); Characters.SetCharacterWeapon(player, "FistWeaponAmmo", 0); player.EmitLocked("Client:Smartphone:equipPhone", false, Characters.GetCharacterPhonenumber(charId), Characters.IsCharacterPhoneFlyModeEnabled(charId)); Characters.SetCharacterPhoneEquipped(charId, false); player.RemoveAllWeaponsAsync(); } catch (Exception e) { Alt.Log($"{e}"); } }