private void Update() { if (!isStarted) { return; } int recHostId; int connectionId; int channelId; byte[] recBuffer = new byte[1024]; int bufferSize = 1024; int dataSize; byte error; NetworkEventType recData = NetworkTransport.Receive(out recHostId, out connectionId, out channelId, recBuffer, bufferSize, out dataSize, out error); switch (recData) { //case NetworkEventType.Nothing: break; case NetworkEventType.ConnectEvent: { //Debug.Log("Player " + connectionId + " has connected"); serverConsole.AddToConsole("Player " + connectionId + " has connected"); OnConnection(connectionId); } break; case NetworkEventType.DataEvent: { NetworkStructs.MessageTypes type = (NetworkStructs.MessageTypes)recBuffer[0]; //string msg = Encoding.Unicode.GetString(recBuffer, 0, dataSize); //Debug.Log("Receiving from " + connectionId + " : " + msg); //serverConsole.AddToConsole("Receiving from " + connectionId + " : " + msg); byte[] packet = new byte[1024]; Array.Copy(recBuffer, 1, packet, 0, bufferSize - 1); switch (type) { case NetworkStructs.MessageTypes.NAMEIS: { NetworkStructs.StringData data = NetworkStructs.fromBytes <NetworkStructs.StringData>(packet); OnNameIs(connectionId, data.str); } break; case NetworkStructs.MessageTypes.ROT: { NetworkStructs.RotationData data = NetworkStructs.fromBytes <NetworkStructs.RotationData>(packet); OnRotationChange(connectionId, data); } break; case NetworkStructs.MessageTypes.MOVE: { NetworkStructs.PositionVelocityData data = NetworkStructs.fromBytes <NetworkStructs.PositionVelocityData>(packet); OnMovement(connectionId, data); } break; case NetworkStructs.MessageTypes.SETUPAI: { NetworkStructs.AIInitialMoveData data = NetworkStructs.fromBytes <NetworkStructs.AIInitialMoveData>(packet); OnAISetup(data); } break; case NetworkStructs.MessageTypes.MESSAGE: Send(recBuffer, reliableChannel); break; case NetworkStructs.MessageTypes.ADMIN: { NetworkStructs.StringData data = NetworkStructs.fromBytes <NetworkStructs.StringData>(packet); adminCommands(data.str, connectionId); } break; default: //invalid key case //Debug.Log("INVALID SERVER MESSAGE : "); serverConsole.AddToConsole("INVALID SERVER MESSAGE : "); break; } } break; case NetworkEventType.DisconnectEvent: { //Debug.Log("Player " + connectionId + " has disconnected"); serverConsole.AddToConsole("Player " + connectionId + " has disconnected"); OnDisconnection(connectionId); } break; case NetworkEventType.BroadcastEvent: { } break; } AIPositionUpdate(); }